successful zoom beta test

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successful zoom beta test

Postby SargeBaldy » Wed Jul 16, 2003 5:54 am

a few of us on the zoom team tested some races on 47i using the new -netmode 1 and it ran very well (and quite smooth too, even for me on 56k :) this was actually only the second time we've tested zoom multiplayer (and the first time nami or i played it this way) because the original p2p mode was buggy enough it was almost impossible to start a game. anyway, nice work with the changes randy! :)
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Zoom and 47i...

Postby Lexus Alyus » Wed Jul 16, 2003 6:03 am

How does Zoom work? What is it, is it like a real racing simulation? I'm intrigued...

Also, this 47i.cab... is it available to the public? I think it might resolve this problem I'm having with unknown crashes (See bugs section, lilwhitemouse gets it too...).
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Postby SargeBaldy » Wed Jul 16, 2003 6:08 am

zoom is a racing mod, without cars. our website is here: http://xfury.net/zoom/index.html
ask nami for the scripting details :)

and no, 47i isn't available to the public, you'll need to wait until 48.cab comes out :/
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Postby Nanami » Wed Jul 16, 2003 5:29 pm

ZooM is a ZDoom racing mod. It has new powerups (like other racing games) that give you a random item. It also has variable laps and other such things. Right now the lap scripting needs some work (only minor things, and I just fixed one problem) but it's almost perfect. I'm about to make the code a bit nicer too actually.

If you want details, go to http://xfury.net/zoom =)
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Postby pritch » Thu Jul 17, 2003 12:27 pm

I enjoyed testing. Nami did you find out about/solve that weird 22240240 laps left bug?
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Postby Nanami » Thu Jul 17, 2003 2:20 pm

I'm not sure. I changed the code some and schepe looked at it and shortened it a little (He didn't make many changes so I must've written it pretty well =) but I haven't had a chance to test it yet.
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Postby bimshwel » Fri Jul 18, 2003 11:40 am

What, doom army guys just running around a track? Don't they all go at the same speed?
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Postby Nanami » Fri Jul 18, 2003 2:20 pm

Not if you kill everyone.
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Postby GameArena » Fri Jul 18, 2003 3:20 pm

There's always a catch isn't there ;)
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Postby Nanami » Fri Jul 18, 2003 7:12 pm

By the way, we've introduced a new weapon so there's even more ways to kill people. =P
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Postby Mighty Duck X-treme » Fri Jul 18, 2003 7:46 pm

GameArena wrote:There's always a catch isn't there ;)


Heh, what do you mean by that?

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Postby Biff » Fri Jul 18, 2003 9:33 pm

You gots to kill. And not get killed.
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Postby Hirogen2 » Sat Jul 19, 2003 6:27 am

pritch wrote:I enjoyed testing. Nami did you find out about/solve that weird 22240240 laps left bug?

Sounds like an uninitialized variable...
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Postby bimshwel » Sat Jul 19, 2003 11:36 am

This whole killing bit strikes me as being very unsportsmanlike.
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Postby Xaser » Sat Jul 19, 2003 9:16 pm

Evil Mittens wrote:This whole killing bit strikes me as being very unsportsmanlike.


That's the whole point!

When is ZooM Ever going to get finished? I'm eagerly awaiting the demo.
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