Speaking of which, it brings me memories of the REAL DoomKart that was (hah) never finished. We're talking 2002-ish here kiddies.Pure Hellspawn wrote:It brings memories of Zoom
Doom Kart - Looking for Volunteers.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
Was it ever even begun? Fake screenshots (which is all I've ever seen of it) don't count as actual supbstance. Are there any resources available that might hasten my progress? I looked high and low, but as far as I could tell this "REAL" Doom Kart you speak of simply does not exist.deathz0r wrote:Speaking of which, it brings me memories of the REAL DoomKart that was (hah) never finished. We're talking 2002-ish here kiddies.
Let's talk about real progress here. I've got the control system and basic "physics" worked out, the track lap and positioning system, and a nice working replica of the Kart selection menu done. Things I still have to work on inclucde expansion of my bare boned inter-map system, a title screen, actual tracks, sprites sprites sprites, and then a track selection system.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
Replacements? Replacing what, exactly? I'll assume you meant sprite sets, for new actors. That almost suggests the use of existing Doom actors with replaced sprites... But surely you don't mean this.deathz0r wrote:(almost) entire sprite replacements.
Then if I ask you, pretty please, would you share them with me? I would most likely benefit from any sprites that were created, but I can't really say until I've seen them. Maps, on the other hand, are a different story. They may not work well with the scripted system I'm working on. I'm still figuring out how to make tracks work well with the way the karts move and slide about, what's a reasonable turn, what's a more difficult turn, that sort of thing.Not publically, but it is sitting on my hard drive.
So, what do you say?
@Offers of help: Thanks. It would be irresponsible at this point enlist the help of others for this project. I appreciate your enthusiasm, and will keep (most of) you in mind when the time comes.
- deathz0r
- Posts: 353
- Joined: Tue Jul 15, 2003 4:09 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Land with them kangaroo
- Contact:
Sorry, my bad. Yes, I meant sprite sets.solarsnowfall wrote:I'll assume you meant sprite sets, for new actors.
Ask Ralphis over at Doomworld, he made them.Then if I ask you, pretty please, would you share them with me? I would most likely benefit from any sprites that were created, but I can't really say until I've seen them.