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Posted: Wed Nov 19, 2003 8:38 pm
by Chris
ZDoomGL does use the stencil buffer when enabled. It's basically a way to mask out screen areas so you can draw only to those specific areas, leaving the rest of the screen alone

Posted: Thu Nov 20, 2003 4:18 pm
by timmie
Graf Zahl wrote:
Hirogen2 wrote:I want stencil buffers in ZDoomGL.
Doesn't ZDoomGL already use the stencil buffer for rendering multiple skyboxes?
Yes. It's not enabled unless you set gl_vid_bitdepth to 32 and gl_vid_stencilbits to 8, though.