ZDoomGL?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby Chris » Wed Nov 19, 2003 8:38 pm

ZDoomGL does use the stencil buffer when enabled. It's basically a way to mask out screen areas so you can draw only to those specific areas, leaving the rest of the screen alone
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Postby timmie » Thu Nov 20, 2003 4:18 pm

Graf Zahl wrote:
Hirogen2 wrote:I want stencil buffers in ZDoomGL.


Doesn't ZDoomGL already use the stencil buffer for rendering multiple skyboxes?


Yes. It's not enabled unless you set gl_vid_bitdepth to 32 and gl_vid_stencilbits to 8, though.
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