ZDoomGL?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Graf Zahl
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Post by Graf Zahl »

OK, buggy or not, is there still a place where I can download the source for the 'old' ZDoomGL (0.66)?
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Sticky
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Post by Sticky »

SargeBaldy wrote:speaking of zdoomgl for the ti-86, my ti-86 zdoom port is nearly complete. here's a preview:
Image
Oh I'd a killed to play doom through studyhall in high school. All we had was synched tron or tetris... fun times nonetheless, but DOOM!?!? I'm guessing there's no multiplayer? Mmmm, either way, that would have been gooooood!
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Chilvence
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Post by Chilvence »

I think you missed the joke...
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timmie
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Post by timmie »

Graf Zahl wrote:OK, buggy or not, is there still a place where I can download the source for the 'old' ZDoomGL (0.66)?
Yeah, I have the source for 0.66.2 on my home machine. I'll upload it after work for you and post the link here.
Anonymous

Post by Anonymous »

where can i get the zdoom gl h3d model? planetdoom?
and where can i get the glzdoom? cant found in zdoom.org
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Graf Zahl
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Post by Graf Zahl »

timmie wrote:
Graf Zahl wrote:OK, buggy or not, is there still a place where I can download the source for the 'old' ZDoomGL (0.66)?
Yeah, I have the source for 0.66.2 on my home machine. I'll upload it after work for you and post the link here.

No longer necessary. I found it after using a friend's system. Too bad my computer won't access the source ports page on Doomworld. :(
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Lexus Alyus
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Post by Lexus Alyus »

It's not at Zdoom.org cus it's not by randy... and randy has nothing to do with it, but IT has everything to do with randy... cus IT's like that you know...

Go here: http://www.doomworld.com/doomgl/

It was looking nice when I last saw it, but i think MD2 support would be quite nice on account of what ZanZan TC achieved... it looked great dispite the bad things people say about Zdoom GL .66. Once MD2 models (or any models for that matter) are supported and we can find a good modeler (as I'm sure there are loads around) we could get doom looking quite nice, or better to the point, I could get ROTGS3 loking quite nice :-D.

Oh, I'd like to thank Timmie in advance for the amaizing things that ZdoomGL is gonna do for ROTGS3...

:twisted:
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Hirogen2
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Post by Hirogen2 »

I want stencil buffers in ZDoomGL.
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Lexus Alyus
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Post by Lexus Alyus »

Me Too!

:twisted:
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Post by Anonymous »

what is tammie's website i want his zdoomgl his beettter
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HotWax
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Post by HotWax »

Hirogen2 wrote:I want stencil buffers in ZDoomGL.
90% of you probably wouldn't be able to play the game with them on.
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Sticky
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Post by Sticky »

Chilvence wrote:I think you missed the joke...
OK wait! I know I'm like ten posts behind now, and really this is totally off topic anyway, but, now I'm 'hurt' and I'm gonna whine about it! How did I miss the joke? That WAS the joke.

But really, doom for the ti would have rocked! (except for the fact that it wouldn't have....) There are only so many hours one can waste away playing tetris, tron, or ms. pacman, OH and canon fodder--How could I forget that one!?!? Point being, after a while it becomes more exciting to plug random numbers into the quadratics program, or graph functions to paint a picture...

Hmm, or maybe I really did, and still do, miss the joke..... tant pis. :oops:
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Graf Zahl
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Post by Graf Zahl »

Hirogen2 wrote:I want stencil buffers in ZDoomGL.

Doesn't ZDoomGL already use the stencil buffer for rendering multiple skyboxes?
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Lexus Alyus
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Post by Lexus Alyus »

What exactly is the stencil buffer? :-D

:evil:
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Chilvence
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Post by Chilvence »

Heh, sargebaldy isnt making a Doom Port for a calculator - I wasnt sure if you believed him or not. Then again I've never heard of a Ti-86, so how would I know if its possible...
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