I don't know how much motivation Randy has for it, or how likely it will be that a fully functioning game can be worked out and implemented from backwards engineering of the exe. However 2.0.53 does have most of the weapons implemented in a way that (in most cases) feels pretty much like the Strife originals, and one enemy is in place (aside from an unknown flag, apparently). There's also a lot of decorations and stuff working. So, it should already be possible to put together a functioning level using only the stuff implemented already.
In other words, a Zdoom compatible Strife PWAD is now possible, if somewhat limited.
Already it looks and feels great. Even if Randy gets things to a point where we can edit for Strife, use all the strife items in a way that *feels* like the original and make our own levels with ACS (and of course transpose items to and from the other games) and so on then it will be a major step forward.
Whether implementing all the subtleties and details of the original game will ever be possible, who knows? If Randy decides that a full implementation of the original Strife game is not possible, but that he can give us a strong basis for Strife editing, perhaps someone may do the rest with ACS. Then we could have something in the spirit of the original story and game should be relatively easy to do for someone who knows their stuff, seeing as how the levels are essentially already done. Someone would just have to sit down and work out what is supposed to happen at the various stages convert the levels and write ACS scripts to cover the events. Im not saying it would be a quick task. It would probably be a bit of a ballbreaker, but it strikes me as something that would be very possible.
And of course, seeing as how Ultraviolet undertook to do the project long before Randy had done anything like this much work on Strife...
