fragged imp hanging over edge

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fragged imp hanging over edge

Postby Kappes Buur » Sat Nov 15, 2003 10:07 pm

.
I know that this has been around since the original DOOM, but it is now that I am taking more notice of the fact, that fragged monsters/opponents like to "hang" around over edges, as can be seen in this screenshot. And, no less, by their elbow or ankle.

Could it be added to the ZDoom code, to give fragged monsters/opponents some gravity as to allow them to slide or fall to the bottom of the adjacent 'sector'?
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Postby SargeBaldy » Sat Nov 15, 2003 10:16 pm

i've noticed this too lately. i assumed this had something to do with that bug where items can end up floating in mid-air.
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Postby Graf Zahl » Sun Nov 16, 2003 3:21 am

MBF tried to fix it but as a result some strange effects happened that were worse than this. If I remember correctly ZDoom had this 'fix' but Randy removed it because it didn't work properly.
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Postby Hirogen2 » Sun Nov 16, 2003 4:09 am

The monster's bounding box still touches the floor, that is what I would say.
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Postby Graf Zahl » Sun Nov 16, 2003 5:07 am

That's exactly the reason why it hangs there.
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Postby Enjay » Sun Nov 16, 2003 5:50 am

Was the fix basically to have things on the line between 2 sectors of different heights slide until they were no longer in such a position?

And was the negative problem that dead monsters would slide forever in some circumstances - eg the chaingunners in the final room of map22 of doom2?
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Postby Graf Zahl » Sun Nov 16, 2003 6:04 am

Exactly. Which was quite annoying if it happened. It also could occasionally cause some objects to drop off ledges which shouldn't.
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Postby Bio Hazard » Sun Nov 16, 2003 12:18 pm

i think that if an objects bounding box is more than 50% in another sector of a different height that is > 32units below it should slide till it drops

i also think that killing something should maxe it fly backwards
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Postby Kappes Buur » Sun Nov 16, 2003 12:39 pm

Bio Hazard wrote:... i also think that killing something should maxe it fly backwards

    Well, in my case, most of them do fly backwards off the stairs when blasted,
    or slide down the stairs just so far. But, when their momentum runs out, they just hang there.
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Postby Bio Hazard » Sun Nov 16, 2003 12:43 pm

i mean like "fly" backwards like in movies :D
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Postby Kappes Buur » Sun Nov 16, 2003 12:46 pm

Bio Hazard wrote:i mean like "fly" backwards like in movies :D

    You've been watching THE MATRIX too many times. :D :D
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Postby Bio Hazard » Sun Nov 16, 2003 12:58 pm

:)

actually ive never seen the matrix... and it just so happens that i do live under a rock :)
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Postby Hirogen2 » Sun Nov 16, 2003 1:35 pm

Bio Hazard wrote:i also think that killing something should maxe it fly backwards

]anti mdk
eh?
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Postby Bio Hazard » Sun Nov 16, 2003 1:42 pm

Hirogen2 wrote:anti mdk eh?


exactly
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