I'm sitting here at work, I spent most of thwe morning composing ideas.. heres what we have so far.
Engine BASE: ZDoom 2.0.52, with ST's netcode and some other modifications.
Mods: Character system, experience, server side weapons fire code. Hub code extended to allow players to freely leave and join the hub.
Hubs break down into 3 kinds:
Hemispheres
Regions
Sites
Since the entire moon of phobos is 22km in diamiter I hope you can see how this can work...

If not.. no biggie.. it will be come clear
CURRENTLY The plan is to have servers that host 32 Players, but exchange character info on a common server (thus elimating the need to make new characters for every diffrent server you play on.)
Classes: Marines: Heathiest of the 3, Do most damage of any class, has access to exotic firepower.
Army: Have access to a lot of fire power, slightly less fit then marines, has some technical ability.
Civilians: Weakest and most poorly armed, however they can do things with technology that others can only dream of.
The focal point of this game will be the original maps... located in the Stickney crater. Though the other hemispheres contain stuff like power substations and landing pads, and mines.. all sorts of stuff... the ultimate goal of this will to be either survive, escape or over take the anomoly and purge phobos of the menece...
I'll post more info after work... be safe everyone
