Doom wrote:HotWax wrote:Fear not. Doom 3 is going to revolutionize FPS gaming. PHEAR!!!
As a Doom fan this isn't easy to explain....but it will not.
Doom will push graphics to the maximum allowed by today's video accelerators but that's all.
Doom3 will be just like Mortal Kombat 5, just "Boom" dispelled in a matter of weeks. Oldschool Doom will remain unbeaten forever...
Errrr... I was talking about the gameplay.
Yes, it'll push the cards to their limits by being the first engine to truly utilize the dynamic lighting, but think about what that will change, both in terms of single-player and multiplayer:
- Every light can be made to flicker, strobe, be turned on or off, or be destroyed, and the environment will update properly, dynamically changing the feel of the environment around you.
- Every structure can move in any way you like, and the lighting will update properly to allow that move. The structure of a level itself could be in a constant state of flux.
- No more "straight DM" deathmatch. Players can destroy lights and tiptoe around in darkened areas, waiting for unsuspecting opponents to fall into their trap. Enemies can flush them out using the flashlight, but that obviously gives away their own position.
Shadows will play a HUGE role in Doom 3. No more are they just there for looks, they are now a tactical consideration. Imagine trying to sneak up on a group of imps but having your shadow give you away. Imagine sneaking around a deathmatch level, and suddenly seeing your enemy's shadow ahead as he approaches from a nearby corridor, creeping back into the corner, tensing and waiting as he passes right by you without seeing you.
Imagine a level in which lights get blown out by misfied rockets, eventually having to navigate by your flashlight and the flickering red emergency lights in the level.
The entire feel of both single player and deathmatch will be greatly changed by Doom 3. Just ask the lucky gaming media guys who have actually gotten to deathmatch each other and they'll tell you how very different and cool it feels. One guy related how he nearly shat himself when he heard the unmistakable yell of a Stimpack-induced player approaching from the distance. (A very cool addition to the stimpack indeed.

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Personally, I can't wait.