[close me]Medium success compiling the source...

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[close me]Medium success compiling the source...

Postby Chilvence » Sat Nov 08, 2003 3:44 am

Heh, well I managed to compile a working 1.22 executable (after finding out that midas has been renamed to housemarque....)

But compiling 52 just gives me a bunch of errors (mostly related to flac it seems) Would anyone be kind enough to look at my build log and suggest what the problem could be?

I'm sorry to bother everyone with noobish pleas for help . I realise that by helping me out, no one is likely to benefit much. But it would be very kind if anyone could ;)

its here if you feel like helping:

http://www.stateoftheworld.eclipse.co.uk/doom/wasteofspace/buildlog.txt

:oops: cant even get the bbcode syntax right....
Last edited by Chilvence on Sat Nov 08, 2003 6:31 am, edited 1 time in total.
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I had been waiting for Doomscript....
 
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Postby Chilvence » Sat Nov 08, 2003 6:01 am

Ahhh forget it, I was just doing something stupid (as you might expect :D)

I got it working anyway. Now to make all the enemies shoot apple pie....
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Postby Bio Hazard » Sat Nov 08, 2003 8:50 am

Chilvence wrote:enemies shoot apple pie....


oooooooh... hurry up on that one...
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Postby Chilvence » Sat Nov 08, 2003 8:52 am

Heh, put that one on hold. I actually have different plans, but since it remains to be seen whether I'll learn this or not, I'm gonna shutup.
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Postby Bio Hazard » Sat Nov 08, 2003 9:03 am

:)
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Postby Chilvence » Sun Nov 09, 2003 11:55 am

Wow Randy. As testament to how easy you made it to add weapons and actors, I have been able to do it, within 20 minutes of starting up.
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Chilvence
I had been waiting for Doomscript....
 
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Postby Lexus Alyus » Mon Nov 10, 2003 4:28 am

What is a good and free compiler to use... I havn't got a clue about this stuff, but I'm gonna have a go :-) (I played with QC, had no idea about C but managed to create a decent amount of weapons, mind, it was mostly copy and paste of old code :-D, but it worked :-).).
Ah, I remreber one patch where I took the code from someone's fiend pentagram and made the player do this cool matrix style karete kick (with cheesy sound to acompany it :-D), oh the memories :-).

:twisted:
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Postby Chilvence » Mon Nov 10, 2003 4:34 am

I couldnt get DevCpp to work, no matter how long and hard I tried. It just wont compile the zdoom code. Well thats not quite true, it compiles it fine, but when it goes to make the exe it explodes with "command line too long" error.

You might have more luck with it: http://www.bloodshed.net/

Funny, Im doing more or less the same thing as you did (but its fun, heh)
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Postby Lexus Alyus » Mon Nov 10, 2003 5:24 am

Thanx man, time to add multiple blood colours! :-D if this program works :-D

:twisted:
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