...
[ 99%] Built target lights_pk3
[100%] Building C object output_sdl/CMakeFiles/output_sdl.dir/output_sdl.c.o
Linking C shared module liboutput_sdl.so
[100%] Built target output_sdl
vanhofen@jessie:~/gzdoom_build/gzdoom/build$ ./gzdoom
GZDoom 2.5pre-369-g4f67dc4 - 2017-04-15 19:07:13 +0200 - SDL version
Compiled on Apr 15 2017
M_LoadDefaults: Load system defaults.
Can't find '/home/vanhofen/.config/gzdoom/nerve.wad'
W_Init: Init WADfiles.
adding /home/vanhofen/gzdoom_build/gzdoom/build/gzdoom.pk3, 711 lumps
adding /home/vanhofen/.config/gzdoom/DOOM2.WAD, 2935 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Family 6, Model 94, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.64
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 160.18 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: VMware, Inc.
GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.5, 256 bits)
GL_VERSION: 3.0 Mesa 10.3.2 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 1.30
Max. texture size: 8192
Max. texture units: 16
Max. varying: 128
Max. uniform block size: 65536
Uniform block alignment: 16
Resolution: 640 x 480
Starting MIDI playback failed
*** Error in `./gzdoom': free(): invalid pointer: 0x0000000006e9e330 ***
Aborted
vanhofen@jessie:~/gzdoom_build/gzdoom/build$
GL_VENDOR: VMware, Inc.
GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.5, 256 bits)
GL_VERSION: 3.0 Mesa 10.3.2 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 1.30
_mental_ wrote:Or is it a virtual machine?
_mental_ wrote:Or use -glversion 2 command line switch
_gzdoom()
{
local cur prev opts
COMPREPLY=()
cur="${COMP_WORDS[COMP_CWORD]}"
prev="${COMP_WORDS[COMP_CWORD-1]}"
opts="-2 -4 -bits -width -height -blockmap -cdrom -config -iwad -nocdaudio -nomusic -nosfx -nosound -nostartup -oldsprites -savedir -avg -fast -nomonsters -respawn -timer -turbo -deh -bex -file -noautoload -loadgame -playdemo -record +playerclass -skill -timedemo -warp -warpwipe -xlat -0 -debugfile -devparm -hashfiles -noblit -nodraw -norun -stdout -altdeath -deathmatch -dup -extratic -host -join -net -netmode -port +set"
if [[ ${cur} == -* ]] ; then
COMPREPLY=( $(compgen -W "${opts}" -- ${cur}) )
return 0
else
_filedir
fi
}
complete -o filenames -F _gzdoom gzdoom
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