The official "ZDoom on Linux" thread.

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Mannequin
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Re: The official "ZDoom on Linux" thread.

Post by Mannequin »

I've just installed Linux Mint 11 (64 bit) and have recompiled ZDoom for it. It's working like a charm. :)

-M.
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ETTiNGRiNDER
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Re: The official "ZDoom on Linux" thread.

Post by ETTiNGRiNDER »

So, similar thing, I've just built ZDoom (regular, not GZDoom) on a fresh install of 64-bit Mint 11, but it's not entirely going smoothly. The game runs a bit choppy, not unplayably, so, but it feels more like playing in the DOS EXE rather than the smoothness I get on Windows. I tried different resolutions and different MIDI player options, but if that had any effect it wasn't a noticeable one.

Edit edit: or maybe it's still choppy either way the bar is...
Edward-san
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Re: The official "ZDoom on Linux" thread.

Post by Edward-san »

What happens if you set the cvar cl_capfps to 0 or 1? Does it change something?
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Re: The official "ZDoom on Linux" thread.

Post by ETTiNGRiNDER »

Edward-san wrote:What happens if you set the cvar cl_capfps to 0 or 1? Does it change something?
It was set to 0 by default, as I expected, but changing it either way doesn't change much.
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Re: The official "ZDoom on Linux" thread.

Post by Edward-san »

Which hardware do you have? (most importantly the CPU)
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Re: The official "ZDoom on Linux" thread.

Post by Blzut3 »

In addition, what fps are we talking about when you say "choppy." I know the Linux builds have an issue with uncapped frame rates jerking whenever the frame rate changes (which I assume has something to do with the lack of vsync). With cl_capfps on it should feel like vanilla in the sense that it caps to 35fps which is desirable in this case since the aforementioned problem.
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Re: The official "ZDoom on Linux" thread.

Post by riderr3 »

Can't see shaders menu in GZDoom, BUT I see that menu in Skulltag (running Ubuntu 10.04, ATI mobility HD 4250)

How can I enable it? :roll:
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Re: The official "ZDoom on Linux" thread.

Post by ETTiNGRiNDER »

Edward-san wrote:Which hardware do you have? (most importantly the CPU)
Processor: AMD Phenom II X2 545
GFX: ATI Radeon HD 4200 (Using free drivers--should this make a difference for software ZDoom?)
RAM: 8 gigs
HD Space: Plenty
Blzut3 wrote:In addition, what fps are we talking about when you say "choppy." I know the Linux builds have an issue with uncapped frame rates jerking whenever the frame rate changes (which I assume has something to do with the lack of vsync). With cl_capfps on it should feel like vanilla in the sense that it caps to 35fps which is desirable in this case since the aforementioned problem.
According to vid_fps, over 300 but below 400 most of the time. On Windows it's generally in excess of 500 on the same map, but even at 300 I would think it would be totally smooth, so maybe something else is going on? Might be the problem you're describing, but using the DOS frame limit isn't an improvement.

I thought about trying different MIDI playback methods from the options in case that was slowing things down, but they all seem to perform about the same.
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Re: The official "ZDoom on Linux" thread.

Post by Blzut3 »

Yeah you're going to get choppiness at any frame rate over your refresh rate. cl_capfps works great for me, but of course you'd have to get used to the DOS frame rate. The free drivers could make a difference as after the scene is rendered it needs to get to your graphics card some how. I know, for example, using a compositing window manager can significantly speed up ZDoom.

I use the catalyst drivers, so I would recommend trying that.
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Re: The official "ZDoom on Linux" thread.

Post by Matt »

For some reason I cannot get any sound while MOC is playing. Is there any way around this?
(note: the executable (GZDoom 1260) was originally compiled on Mint 11, for whatever reason I can't download all the required libraries in #! to recompile) righto, actually reading what those commands say in the compiling instructions.

Anyway, I'm also not getting the queryiwad menu in the newest subversion (GZDoom 1280), if I set it to true I default to Harmony, or Chex3 if Harmony is not found. This was (and still is) working fine with the 1260 Mint compile. Help plzkthx?
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Re: The official "ZDoom on Linux" thread.

Post by phual »

I recently planned to return to playing doom after an absence and came to compile on my newly installed OpenSuse 12.1. I immediately ran into a problem.. I can't find fmodex in the repositories any more.

Just wondering what others do about fmodex (i.e. do you compile it or install from repo) - especially anyone else who is a OpenSuse user.

Stuart
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Re: The official "ZDoom on Linux" thread.

Post by Blzut3 »

phual wrote:do you compile it or install from repo
FMOD is closed source so you have no choice but to install a binary. You can get the proper version here.
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Re: The official "ZDoom on Linux" thread.

Post by Dave_B »

This is what I'm getting when I try to compile zdoom or ubuntu 11.10:

make[2]: *** [src/CMakeFiles/zdoom.dir/sound/fmodsound.o] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2

I've followed the ZDoom installation guide to the letter as well. Any ideas?
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Re: The official "ZDoom on Linux" thread.

Post by Blzut3 »

I assume you figured it out since you seem to be running it in the thread you made?
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Re: The official "ZDoom on Linux" thread.

Post by Dave_B »

Yeah I did I looked about for more instructions on compiling it and it worked successfully. GZDoom, on the other hand is still producing a similar message.
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