Page 1 of 1

Zdoom stats logger?

PostPosted: Tue Nov 04, 2003 11:57 am
by Curunir
I know it's probably silly and possibly cannot be done without it being integrated in zdoom (the game outputting log files and all)...

But I've been thinking. It would own a whole lot if there was a program which logged weapon use, ammo used up, frags, deaths and stuff throughout deathmatches and single player levels. Sort of like the Quake/Counter Strike/foo loggers. I understand that Zdoom doesn't spit out a games.log file where this all is recorded and that's probably the greatest problem.

My knowledge of coding programs is limited to C, Java and a few other high-tech words, so I have no idea how this could be done without the log file. And it would still be great if it's possible. I don't think this is essential enough to bug Randy with it, but if anyone has any idea how this can be done, it'd be sweet to hear it.

PostPosted: Tue Nov 04, 2003 12:07 pm
by Hirogen2
Why would you want to log?

PostPosted: Tue Nov 04, 2003 12:14 pm
by bimshwel
I'm sure whatever it is, it's really boring.

PostPosted: Tue Nov 04, 2003 12:17 pm
by Curunir
To analyse in detail my playing style in single player, to know the ways of my enemy in dm, to see how many imps were killed with the shotgun and how many with berserk. :roll:

Man, you're no fun! Logs are good for you and have always been. I mean, don't you have a log analyser program for the newer games you play? If not, that'd be evil!

PostPosted: Tue Nov 04, 2003 12:40 pm
by bimshwel
You'll have to excuse me. My personal experience encountering the word "log" on the internet has found them to be suicidally uninteresting chat session transcripts, the things you get after chopping down a tree, or, in rare instances, perfectly formed pieces of excrement. With that in mind, surely you can understand why I have trouble reading the sentence "logs are good for you and have always been."

PostPosted: Tue Nov 04, 2003 12:52 pm
by Enjay

Re: Zdoom stats logger?

PostPosted: Tue Nov 04, 2003 3:22 pm
by The Ultimate DooMer
Curunir wrote:I know it's probably silly and possibly cannot be done without it being integrated in zdoom (the game outputting log files and all)...


ZDoom does have logging ability, but it's limited to only what the console produces. So you could log the items picked up, and how often you die (and how often you cheat, heh) but that's about it. Type this at the console:

logfile log.txt

to start a log called (wait for it...) log.txt

PostPosted: Tue Nov 04, 2003 3:35 pm
by Curunir
The Ultimate Doomer is being amazingly useful and helpful twice in a day! I say, a toast to that fine gentleman! :D

Even that would be enough. But that would still leave me with the .txt file itself. HTML output is going to be nice. But that must require a parser again. Bah! The .txt file will have to make do!

PostPosted: Tue Nov 04, 2003 3:47 pm
by HotWax
Curunir wrote:The Ultimate Doomer is being amazingly useful and helpful twice in a day! I say, a toast to that fine gentleman! :D

Even that would be enough. But that would still leave me with the .txt file itself. HTML output is going to be nice. But that must require a parser again. Bah! The .txt file will have to make do!


Put a script in each level you want logging for that prints a one-line message to the screen (and thus the console) telling you what you just killed. Then turn on logging.

PostPosted: Wed Nov 05, 2003 1:24 am
by Curunir
I don't think I am going to go through the trouble of putting such a script (even if I could write it) in a gazillion levels. And monsters killed isn't such an important stat. Accuracy, time spent with this and this weapon are what interests me more. Anyway, as I said, item pickups will suffice.