Zdoom stats logger?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Zdoom stats logger?

Postby Curunir » Tue Nov 04, 2003 11:57 am

I know it's probably silly and possibly cannot be done without it being integrated in zdoom (the game outputting log files and all)...

But I've been thinking. It would own a whole lot if there was a program which logged weapon use, ammo used up, frags, deaths and stuff throughout deathmatches and single player levels. Sort of like the Quake/Counter Strike/foo loggers. I understand that Zdoom doesn't spit out a games.log file where this all is recorded and that's probably the greatest problem.

My knowledge of coding programs is limited to C, Java and a few other high-tech words, so I have no idea how this could be done without the log file. And it would still be great if it's possible. I don't think this is essential enough to bug Randy with it, but if anyone has any idea how this can be done, it'd be sweet to hear it.
User avatar
Curunir
In heaven everything is fine
 
Joined: 02 Nov 2003
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Postby Hirogen2 » Tue Nov 04, 2003 12:07 pm

Why would you want to log?
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby bimshwel » Tue Nov 04, 2003 12:14 pm

I'm sure whatever it is, it's really boring.
User avatar
bimshwel
only as old as I feel, and I feel like dirt
 
Joined: 15 Jul 2003
Location: misplaced
Discord: bimshwel #7516

Postby Curunir » Tue Nov 04, 2003 12:17 pm

To analyse in detail my playing style in single player, to know the ways of my enemy in dm, to see how many imps were killed with the shotgun and how many with berserk. :roll:

Man, you're no fun! Logs are good for you and have always been. I mean, don't you have a log analyser program for the newer games you play? If not, that'd be evil!
User avatar
Curunir
In heaven everything is fine
 
Joined: 02 Nov 2003
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Postby bimshwel » Tue Nov 04, 2003 12:40 pm

You'll have to excuse me. My personal experience encountering the word "log" on the internet has found them to be suicidally uninteresting chat session transcripts, the things you get after chopping down a tree, or, in rare instances, perfectly formed pieces of excrement. With that in mind, surely you can understand why I have trouble reading the sentence "logs are good for you and have always been."
User avatar
bimshwel
only as old as I feel, and I feel like dirt
 
Joined: 15 Jul 2003
Location: misplaced
Discord: bimshwel #7516

Postby Enjay » Tue Nov 04, 2003 12:52 pm

User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Zdoom stats logger?

Postby The Ultimate DooMer » Tue Nov 04, 2003 3:22 pm

Curunir wrote:I know it's probably silly and possibly cannot be done without it being integrated in zdoom (the game outputting log files and all)...


ZDoom does have logging ability, but it's limited to only what the console produces. So you could log the items picked up, and how often you die (and how often you cheat, heh) but that's about it. Type this at the console:

logfile log.txt

to start a log called (wait for it...) log.txt
User avatar
The Ultimate DooMer
Will you start the fans please!
 
Joined: 15 Jul 2003
Location: Industrial Zone

Postby Curunir » Tue Nov 04, 2003 3:35 pm

The Ultimate Doomer is being amazingly useful and helpful twice in a day! I say, a toast to that fine gentleman! :D

Even that would be enough. But that would still leave me with the .txt file itself. HTML output is going to be nice. But that must require a parser again. Bah! The .txt file will have to make do!
User avatar
Curunir
In heaven everything is fine
 
Joined: 02 Nov 2003
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Postby HotWax » Tue Nov 04, 2003 3:47 pm

Curunir wrote:The Ultimate Doomer is being amazingly useful and helpful twice in a day! I say, a toast to that fine gentleman! :D

Even that would be enough. But that would still leave me with the .txt file itself. HTML output is going to be nice. But that must require a parser again. Bah! The .txt file will have to make do!


Put a script in each level you want logging for that prints a one-line message to the screen (and thus the console) telling you what you just killed. Then turn on logging.
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Curunir » Wed Nov 05, 2003 1:24 am

I don't think I am going to go through the trouble of putting such a script (even if I could write it) in a gazillion levels. And monsters killed isn't such an important stat. Accuracy, time spent with this and this weapon are what interests me more. Anyway, as I said, item pickups will suffice.
User avatar
Curunir
In heaven everything is fine
 
Joined: 02 Nov 2003
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support


Return to General

Who is online

Users browsing this forum: No registered users and 2 guests