More feedback needed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
GameArena
Posts: 182
Joined: Wed Jul 16, 2003 4:35 pm
Location: Outside of a bubble... Looking at all the humans inside.

Post by GameArena »

I can probably work something out with range for bullet projectiles, however the spread options are a little more difficult. In fact I believe <spead> is still active in the released version, but it doesn't work correctly. With tinkering I'm sure I can get it to work, but expect bullet range before an operational spread :).

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