question

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

question

Postby Sin » Sun Nov 02, 2003 10:22 am

RotT :?:
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Postby Graf Zahl » Sun Nov 02, 2003 10:34 am

No
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Postby Xaser » Sun Nov 02, 2003 10:39 am

WTF?
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Postby Graf Zahl » Sun Nov 02, 2003 10:50 am

Yes! :D
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Postby The Ultimate DooMer » Sun Nov 02, 2003 11:06 am

Xaser's title wrote:I am A-maze-ing!


Are you a butterfly, ghost, rat or missile?
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Re: question

Postby HotWax » Sun Nov 02, 2003 1:12 pm

Sin wrote:RotT :?:


Absolutely not. How in the hell does that fit into ZDoom? You might as well ask for Blake Stone support while you're at it.
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Postby Enjay » Sun Nov 02, 2003 1:26 pm

Any chance of "Blake Stone" support? :)
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Postby Bio Hazard » Sun Nov 02, 2003 6:09 pm

coming up after "ZSuper Noah's Ark 3D: SlingShot of Wrath"...

"ZBlake Stone: Go Away Goldfire"!

Queue me up baby! :D
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Postby Curunir » Sun Nov 02, 2003 11:54 pm

Don't forget ZNitemare 3D - Attack of the Fairies? :D

On a more serious note -RotT would be kind of nice for memories' sake. But the game is pretty boring overall isn't it? I remember playing the first couple of levels only and I'm sure I saw more elevated surfaces and height differences in Wolf 3D.
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Postby SargeBaldy » Mon Nov 03, 2003 12:01 am

heh, i'd love to see wolf3d support.
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Postby HotWax » Mon Nov 03, 2003 2:44 am

Curunir wrote:Don't forget ZNitemare 3D - Attack of the Fairies? :D

On a more serious note -RotT would be kind of nice for memories' sake. But the game is pretty boring overall isn't it? I remember playing the first couple of levels only and I'm sure I saw more elevated surfaces and height differences in Wolf 3D.


There are no elevated surfaces. There are crappy multi-angle sprites that are supposed to look like circular platforms suspended in midair by absolutely nothing but which conveniently support the weight of the player.

There are no height diffferences that aren't accomplished with the aforementioned multi-angle sprites. Just like Wolf3D, the ceiling and floor were at fixed heights and fixed textures (even if that was no texture, aka a flat background image representing the sky) throughout the level. The only difference is that the heights and textures could be specified per level.

Unlike Wolf3D, ROTT had no innovation, and the only reason any copies of it sold were because 12 year olds like excessive blood and drug references. See also: Duke Nukem 3D.
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Re: question

Postby Hirogen2 » Mon Nov 03, 2003 7:23 am

Sin wrote:RotT :?:

No need to.
Or check http://icculus.org
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