[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Blue Shadow » Tue May 14, 2019 7:16 am

Canned Yams wrote:also made this monster

... and who did you forget to credit this time?
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Tue May 14, 2019 7:35 am

Bethesda and id
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Re: [SPRITES] Spriting Carnival!!

Postby Blue Shadow » Tue May 14, 2019 7:42 am

Good. Always give credit where credit is due.
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Tue May 14, 2019 2:33 pm

I'm sorry, but it just doesn't look right. The hands are too blurry in some of the frames.
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Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Tue May 14, 2019 8:12 pm

gerolf wrote:I'm sorry, but it just doesn't look right. The hands are too blurry in some of the frames.


And maybe a lil bit too small, if i may add.
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Wed May 15, 2019 1:39 pm

Been playing Dusk.
Two words: Shot. Gun.
And what's better than shot, gun?
Exactly. Shot, shot, gun, gun. ;)

shotguns.gif
shot shot gun gun
shotguns.gif (99.84 KiB) Viewed 785 times


That rythm is hypnotic...
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Wed May 15, 2019 2:52 pm

that's just so dang beautiful. is it gonna be in any mod or anything? cuz it definitely should.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed May 15, 2019 11:38 pm

I've got Two Guns. And that should be enough for all of you. :grin: Anyway looks really smooth and amazing. We really needed some more Lever-Action Shotgun sprites!
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Thu May 16, 2019 12:33 am

willkuer wrote:Been playing Dusk.
Two words: Shot. Gun.
And what's better than shot, gun?
Exactly. Shot, shot, gun, gun. ;)

shotguns.gif


That rythm is hypnotic...
that's a thing of beauty for sure.

It's the ideal thing for acquiring clothes, boots and a motorcycle... :wink:

Throw in a centred single version and I'd say it's totally doom-ready!
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Thu May 16, 2019 5:45 pm

Glad you guys like it, LossForWords, Cap 'n' osjclatchford :)
The rythm btw, translated from Dusk to Doom, it's about a shot every 21 tics for dual wielding or every ~0.63 seconds or about 95 BPM at 4/4 ;) (assuming a tic at a rounded 0.03 of a second), if I measured correctly.

osjclatchford wrote:Throw in a centred single version and I'd say it's totally doom-ready!


would have to do that from scratch since those, I had left over from my Terminator 2 set. I wonder though how this animation could work starting from and returning to a centered anchorpoint ... wouldn't that kinda look strange? Can't tell from imagination alone though...

Btw folks, trust a guy born in the 80ies and play Dusk if you haven't already and have a few bucks to spare ;)
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Thu May 16, 2019 6:29 pm

ssg better or worse?
Attachments
heavy cannon.png
ratatatatatatatatat
super shotty.gif
just made the hand a lil bigger and made the animation less... well, bad
super shotty.gif (223.39 KiB) Viewed 513 times
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Fri May 17, 2019 3:44 am

^ For the SSG, one of the last reloading frames has some (IMHO) ugly motion blur :3:
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Fri May 17, 2019 4:34 am

Yeah, I tried to get the motion of the gun getting flicked back up, but I couldn’t get it to look right in the gif. Might look better in game.
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Re: [SPRITES] Spriting Carnival!!

Postby TiberiumSoul » Fri May 17, 2019 9:34 am

send me the frames in a pm preferably without hands and ill see what I can do.
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Fri May 17, 2019 7:07 pm

TiberiumSoul wrote:send me the frames in a pm preferably without hands and ill see what I can do.

just putting it out in the open because i was hoping someone would frame it in doom (if anyone does, let me know :) )

also working on the ballista rn
Attachments
mmmmmh.png
dessg.png
demons be like "wheres that music coming from?"
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