[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby GAA1992 » Wed Dec 05, 2018 7:57 pm

By mixing sprites from Maui Mallard in Cold Shadow (SNES) and Cadillac and Dinosaurs (Arcade), i made some coffee. Black. It's what i've been drinking everyday.
Image

Here's a (cropped) GIF to show it in action.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Wed Dec 05, 2018 8:19 pm

Image

(2x vanilla Doom monster resolution (~73 pixels high for a Hellknight), shown here at 200% for better viewing)

Quickly rendered this sequence as a test... I wonder if there is any interest in a complete Doom 3 sprite collection?
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Wed Dec 05, 2018 8:46 pm

GAA1992 wrote:By mixing sprites from Maui Mallard in Cold Shadow (SNES) and Cadillac and Dinosaurs (Arcade), i made some coffee. Black. It's what i've been drinking everyday.
Image

Here's a (cropped) GIF to show it in action.

Image

*sipp*
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Wed Dec 05, 2018 10:40 pm

Cherno wrote:Image

(2x vanilla Doom monster resolution (~73 pixels high for a Hellknight), shown here at 200% for better viewing)

Quickly rendered this sequence as a test... I wonder if there is any interest in a complete Doom 3 sprite collection?
A good, well-rendered set of Doom 3 sprites would definitely go down a treat, especially if they used render settings to blend in with the old Doom sprites style. Nash and DrPySpy may have some suggestions in that regard.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Dec 06, 2018 2:11 am

GAA1992 wrote:By mixing sprites from Maui Mallard in Cold Shadow (SNES) and Cadillac and Dinosaurs (Arcade), i made some coffee. Black. It's what i've been drinking everyday.
Caffeine saved my life. Looks really warm and brewed in a flash!
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Thu Dec 06, 2018 2:31 am

Cherno wrote:Image

The lower part of its leg bends in a very unnatural way just before it lifts.
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Re: [SPRITES] Spriting Carnival!!

Postby simploo » Thu Dec 06, 2018 4:53 am

Cleaned up the Pinky and started his rotations, also a little something extra.
Image Image

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Thu Dec 06, 2018 9:07 am

Enjay wrote:
Cherno wrote:Image

The lower part of its leg bends in a very unnatural way just before it lifts.



Well, these are original animation frames, the way his right chest bulges also looks weird so I guess it's just a matter of finding the right frames. I wonder what would make more sonse, keeping the frame numbers of Doom (with it's rather choppy 4-frame walk cycle and such) or go for a smoother looks as shown above?
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Re: [SPRITES] Spriting Carnival!!

Postby Graaicko » Fri Dec 07, 2018 12:00 am

Here is a PMC Soldier I am working on.

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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Fri Dec 07, 2018 12:28 am

Graaicko wrote:Here is a PMC Soldier I am working on.


Your stuff always looks really nice. I used parts of a couple of your sprites to make the bad guys from Robocop.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Dec 07, 2018 2:03 am

Holy crud those are some nice sprites with flawless quality! And now i'm wondering, why we haven't made Robocop doom mod yet? :O
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Fri Dec 07, 2018 2:09 am

Captain J wrote:Holy crud those are some nice sprites with flawless quality! And now i'm wondering, why we haven't made Robocop doom mod yet? :O

Someone took a poor stab at it for wolfenstein 3d about ten years ago and never finished it. Don't think anyone's been motivated enough otherwise.

But those sprites are all done. They have all animation frames viewed from one angle, and I implemented them in Decorate, too.



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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Dec 07, 2018 6:14 am

Well my oh my... You're very quick! The result is nice and superb. Much better than those Titus developers did.
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Fri Dec 07, 2018 7:38 am

Wish I knew what to do for regular enemies though.
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Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Fri Dec 07, 2018 9:20 am

ImpieTwo wrote:Wish I knew what to do for regular enemies though.


Hmm... how about Operation Body Count? You can use some of the terrorists as regular enemies.
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