[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Pixel Eater » Wed Oct 10, 2018 8:48 pm

Oh derp- it says so right in your signature :3:
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Re: [SPRITES] Spriting Carnival!!

Postby GAA1992 » Wed Oct 10, 2018 8:53 pm

a simple contribution for today: Some new doomguy hands on the same old Powerslave revolver. Hands by Johnny (Brutal Doom J), powerslave revolver edited from original sprites, god bless mirroring.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Oct 11, 2018 12:13 am

Now that looks original enough! :D
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Re: [SPRITES] Spriting Carnival!!

Postby Clay » Thu Oct 11, 2018 3:53 am

Nice sprite man!
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Thu Oct 11, 2018 6:46 am

It's unfortunate that Doomguy's hands are so burly and manly that all guns smaller than a handcannon looks tiny! :P
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Re: [SPRITES] Spriting Carnival!!

Postby vólentiæn » Thu Oct 11, 2018 7:24 am

Lord Lothar wrote:
vólentiæn wrote:Black AK47 anyone?

Great job, one of the best AK for doom. Will you add reaload animation and centered sprites?

some time in the future hopefully
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Re: [SPRITES] Spriting Carnival!!

Postby vólentiæn » Thu Oct 11, 2018 7:26 am

el armadillo2 wrote:
vólentiæn wrote:
Black AK47 anyone?

Black as in the color or the game?

the game
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Thu Oct 11, 2018 3:00 pm

Some Fallout stuff, angled because I say so ;)
LRFL.png
Laser Rifle (no stock)
LRFL.png (6.4 KiB) Viewed 567 times

RIOTA0.png
Riot Shotgun
RIOTA0.png (5.97 KiB) Viewed 567 times

BRFLA0.png
Battlerifle
BRFLA0.png (5 KiB) Viewed 567 times
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Oct 11, 2018 11:54 pm

Ahh, yes. We really need some Fallout Sprites. I would like to see some custom mod weapon stuff!
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Re: [SPRITES] Spriting Carnival!!

Postby xenoxols » Fri Oct 12, 2018 12:12 am

Nice rips!(I think, are these done from scratch?) What gun is that battle rifle sprite from?
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Re: [SPRITES] Spriting Carnival!!

Postby REXMaster » Fri Oct 12, 2018 2:45 am

simploo wrote:
REXMaster wrote:Who is it?

You must not play much DOOM if you don't recognize our lord, F L A M E B O I
Archvile

I knew it was him, but I wasn't sure.
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Fri Oct 12, 2018 10:11 am

xenoxols wrote:Nice rips!(I think, are these done from scratch?) What gun is that battle rifle sprite from?


My usual process: Screenshot from web 3D-viewer for shape and perspective (sometimes the FOV sucks but meh), then drawn over, correcting for pixel arty look, shade and color grading, edge and light pass, sometimes I use parts of a screenshot for details, then finally, adding fitting hands from zdoom hands thread - et voilà, l'image :mrgreen:

The battlerifle is actually a BAR inspired by the short barrel version of this (fits the Fallout 4 vibe):
https://www.artstation.com/artwork/JKdXR

Shotgun based on this Fallout 3 version:
https://www.artstation.com/artwork/xKegY

Laser rifle based on this (actually a pistol):
https://www.artstation.com/artwork/O3APv
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Fri Oct 12, 2018 6:54 pm

willkuer wrote:
xenoxols wrote:correcting for pixel arty look



I wonder if you could shed some insight into this? Everyone can render model rips but it's harder to actualy make them look like a Doom weapon.
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Sat Oct 13, 2018 2:22 am

Cherno wrote:
willkuer wrote:
xenoxols wrote:correcting for pixel arty look



I wonder if you could shed some insight into this? Everyone can render model rips but it's harder to actualy make them look like a Doom weapon.


The easiest summary without making a tutorial video is this: If you use a render or screenshot thereof (web 3D-model viewer) as a base, you need to size them down to a suitable resolution - in our case, into a frame of 320x200x72 (I'm not sure if there is some aspect ratio thing involved for weapon sprites). I do that by first cutting out the weapon with hard edges (on pixel, no softening) and then resize down to the apropriate view port size with the pixel repeat method (no bicubic interpolation). After this you have a base but there are stray pixels, jaggy edges and errors in the shape. Because at this resolution every pixel contributes to the general shape and felt angle, you need to correct that by hand before drawing over it or whatever you do with that base - it's like minecraft building in 2D :D
Next up is correcting the palette - you want to reduce the amount of colors. I use a color lookup table containing the Doom palette as a color correction layer on the top of the stack. Use masks and cc layers (hue/sat, tone, curves, whatever) below to correct specific parts. Use selective sharpen or blur to accentuate edges or dumb down planes/faces in detail. All the while, correcting single pixels by hand.
Adjusting the lighting is another step ... does this shed some light on the workflow? :)

Edit: Cage has way more experience with this and better methods. He has his own models and controls the way they render - I can see diffusion patterns and very intricate lighting in his work. I'm not that good and also I don't do 3D unfortunatly... or let's say, only if I absolutly have to because I'm not good and slow :D
Last edited by willkuer on Mon Oct 15, 2018 8:33 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby GAA1992 » Sat Oct 13, 2018 3:18 pm

So, i am still having problems with my external HDD, but i managed to boot up EPSXE and load Resident Evil Survivor. I am kinda surprised nobody came up with these inventory and pickup icons, so i think it would be cool to upload them. the ony ones i couldn't get were the Magnum Ammo inventory icon (not the one on the "Check" option), as well as the "Broken" ammo for Shotgun and 9MM.

Image

EDIT: Here are some others from Resident Evil 2. The Sparkshot in particular was resized to 320x240 before the cropping, and thus, is smaller.

Image
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