Missing Textures

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Missing Textures

Postby Chaosweaver » Wed Sep 12, 2018 8:05 pm

Hello. Sometimes there are black areas in maps. It's always the same places in the same maps. I'm guessing this is from missing textures. Is there anything that could be done about this? Does it matter what mod/map it is?

I'm new to GZ Doom and what not. Forgive if I have overlooked something "simple."

ss = https://drive.google.com/open?id=1i7oBiyBWUMwP4p0D2R_PgLXSvL-2s8sn

Thanks for your time!
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Re: Missing Textures

Postby ramon.dexter » Thu Sep 13, 2018 6:30 am

gzdoom displays white-blue checkerboard in place of missing textures.
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Re: Missing Textures

Postby kingdomakrillic » Fri Sep 14, 2018 9:11 am

Are you using Doom 1 as a base? Most mods require Doom 2.
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Re: Missing Textures

Postby wildweasel » Fri Sep 14, 2018 9:34 am

This doesn't look like the textures are actually missing; otherwise they'd appear as checkerboards (as ramon said) and you'd see a mess of console warnings when the map starts. It might be a nodes error, especially if it's an old map that was built using old tools that weren't aware of GL renderers.

Which wad/map is this, and where in the map is this happening (type IDMYPOS and note down the coordinates)?
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Re: Missing Textures

Postby Chaosweaver » Fri Sep 14, 2018 12:06 pm

Ahhhh..... I think I know what the issue is. I'm playing TNT Revilution w/ Doom 2... I'm guessing I should be using TNT.wad. I formatted last night, and now loading my .ini files does nothing. But to answer the coordinate question, it occurred on several maps on that campaign. Is there a dummies guide anywhere similar to what you would find when you start modding Skyrim? Like load order and comparability?

I appreciate all of your replies guys! Good hunting!
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Re: Missing Textures

Postby wildweasel » Fri Sep 14, 2018 12:45 pm

I'm not convinced that this is an error with the mod(s) at all. It might be a hardware issue, or an issue with the way GZDoom handles the map in question, but to confirm this I need to know which map it is, and where EXACTLY (I.e. Map coordinates) you see the problem at.
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Re: Missing Textures

Postby Enjay » Fri Sep 14, 2018 1:45 pm

Chaosweaver is right enough. It's just that he was using DOOM2.WAD:
Image

intead of TNT.WAD:
Image
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Re: Missing Textures

Postby Chaosweaver » Fri Sep 14, 2018 6:33 pm

Aha! Thanks for doing that legwork for me. This noob will remember not to make that mistake again. Thanks a bunch!
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Re: Missing Textures

Postby Graf Zahl » Sat Sep 15, 2018 3:34 am

To explain, yes, missing textures will display a checkerboard. However, textures defined in a TEXTUREx lump with missing patches will be displayed as black - because the uncovered parts of these textures will just remain empty.
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