[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

simploo wrote:
REXMaster wrote:Idle to aimed animation test:
Webp.net-gifmaker (6).gif
He looks very stiff during the transition, perhaps it would do some good to study his animation cycles from actual DOOM 2016 game play.
It's an old animation. And he strongly darkened to better show the lights on his eyes, cannon and accumulator on chest.
I've watched a lot of gameplay videos, but anims are barely visible.

If we can export animated models...
User avatar
chronoteeth
Posts: 2663
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Image

ebony and ivory
Last edited by chronoteeth on Mon Jun 25, 2018 1:57 am, edited 1 time in total.
User avatar
YukesVonFaust
Posts: 1343
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

chronoteeth wrote:Image

ebony and ivory
Showtime.

Smokin Sick Style as always, teef.
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Cardboard Marty »

Image
Hey look, a friend...!
chronoteeth wrote:ebony and ivory
Looking good! I think some more contrast on the sleeves would really sell it, but everything looks fantastic!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

chronoteeth wrote:ebony and ivory
Hahah, hey! That actually rhymes! :D Also nice sprite. Good to see your stuff again.
User avatar
chronoteeth
Posts: 2663
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Cardboard Marty wrote:Image
Hey look, a friend...!
chronoteeth wrote:ebony and ivory
Looking good! I think some more contrast on the sleeves would really sell it, but everything looks fantastic!
ur definitely right

plus some minor additions to make them actually look like ebony and ivory

Image

ok NOW its 100%

-blocky compensators now
-ebony has the ducktail hammer and ivory has the spur hammer
-its impossible to see but Ebony says “for tony redgrave, by .45 artwarks and ivory says Ebony & Ivory
-ebony has the smooth undertail whilst ivory has the divot in the underrail to lock an attachment in place
-Ebony has the 2 handed hook trigger and ivory doesnt
-Ebony has the dark haired woman with more golden skin and ivory has the fair haired woman with whiter skin in their grips (again impossible to see)
-ivory has its shorted stock 1911 safety whilst ebony has the extended safety and upper golden bolt near the top of the grip
-both have the bolt on the grip serrations on the slide
-ebony has the target sights whilst ivory has the combat sights
-this is stupid little attention shit
User avatar
Kinsie
Posts: 7401
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

REXMaster wrote:If we can export animated models...
Animations are definitely exportable, but I believe you have to set up IK for the feet to make them look right.
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

Kinsie wrote:
REXMaster wrote:If we can export animated models...
Animations are definitely exportable, but I believe you have to set up IK for the feet to make them look right.
IK?
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

Brutal rifle:
output_9loHJw.gif
Gifmaker brokes muzzleflash :(
Normal muzzle:
Spoiler:
Last edited by REXMaster on Mon Jun 25, 2018 11:11 am, edited 1 time in total.
User avatar
phantombeta
Posts: 2089
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: [SPRITES] Spriting Carnival!!

Post by phantombeta »

REXMaster wrote:
Kinsie wrote:
REXMaster wrote:If we can export animated models...
Animations are definitely exportable, but I believe you have to set up IK for the feet to make them look right.
IK?
Inverse kinematics.
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

phantombeta wrote:
REXMaster wrote:
Kinsie wrote:Animations are definitely exportable, but I believe you have to set up IK for the feet to make them look right.
IK?
Inverse kinematics.
I don't think that's gonna be necessary.
A rough plan of actions:
1: Just open with the program (the name I do not remember) game resources.
2: Extract the models.
3: Apply existing textures (you can draw your own in Substance Painter or other programs, if these do not fit)
4: Render the animations.
5: Finishing.
6: PROFIT!
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Location: USA

Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

inverse KINSIEmatics
User avatar
chronoteeth
Posts: 2663
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Image

blue rose too
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Do ya feel lucky? Well do ya?... Yes you are! :D
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

[imgur]https://i.imgur.com/fZlEjPS[/imgur]
Just outta personal taste, I made this sleeve edit
Probably should add some shading but i'm tired and it's late, but it's really good to see DMC, that'd make an awesome mod tbh
Post Reply

Return to “General”