What program are you using to render these sprites? it almost looks fullbright, I'd try tinkering with lighting settings if possible, and do you plan on downsizing the images at all to fit the sprite sizes in DOOM?REXMaster wrote:Not only you can render Pinky!
[SPRITES] Spriting Carnival!!
- simploo
- Posts: 93
- Joined: Mon Jun 26, 2017 2:17 am
- Graphics Processor: nVidia with Vulkan support
- Location: Argent D'nur
Re: [SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
I am using Blender.simploo wrote:What program are you using to render these sprites? it almost looks fullbright, I'd try tinkering with lighting settings if possible, and do you plan on downsizing the images at all to fit the sprite sizes in DOOM?REXMaster wrote:Not only you can render Pinky!
About light (on this pinky) : i am using one sun light upper and weak environment lighting to slightly illuminate dark areas.
I am planning downsizing, when complete it >90% but do not know whether to use bilinear filtration or nearest neighbor and whether it is necessary to palettize them but it looks ugly.
Find 10 differences:
Original:
Spoiler:Paletted:
Spoiler:Scaled+Paletted:
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [SPRITES] Spriting Carnival!!
Credits to Mike12 and GAA1992
https://drive.google.com/file/d/1pyvw0l ... p=drivesdk
Note: Why i can't use the BBCode [img]?
https://drive.google.com/file/d/1pyvw0l ... p=drivesdk
Note: Why i can't use the BBCode [img]?
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [SPRITES] Spriting Carnival!!
Because you didn't link to the image
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [SPRITES] Spriting Carnival!!
Actually, it says i can't use this codezrrion the insect wrote:Because you didn't link to the image
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: [SPRITES] Spriting Carnival!!
We recently changed how images work due to a lot of people not being considerate about image sizes. Please read: viewtopic.php?style=14&f=48&t=60595Endie wrote:Actually, it says i can't use this codezrrion the insect wrote:Because you didn't link to the image
There will be a Submit button that will add you to the group that is allowed to use the img tag.
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [SPRITES] Spriting Carnival!!
D64 Pistol aiming down sights
Credits to Midway.
Credits to Midway.
Understood, thanks Weaselwildweasel wrote:We recently changed how images work due to a lot of people not being considerate about image sizes.
- Hellser
- Global Moderator
- Posts: 2706
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [SPRITES] Spriting Carnival!!
Your image link is broken, Endie. Please read viewtopic.php?f=48&t=56065
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [SPRITES] Spriting Carnival!!
Hellser wrote:Your image link is broken, Endie. Please read viewtopic.php?f=48&t=56065
The first one?
It was intentional, since i've tried the direct link before, and it was denied
I can upload the img tag now, but that you anyway ^_^
Edit: now i see...both are broken. but i checked the url's and they are all working
what happened?
Re: [SPRITES] Spriting Carnival!!
Here comes the Misha, a sniper coach gun. Thanks to the magnetic force, the dispersion of the pellets is reduced, in order to obtain a precise shot. Obviously, if you prefer, you can change the ammo with typical slugs.
.
.
.
Oh yeah, also you can place the bear traps.
.
.
.
Oh yeah, also you can place the bear traps.
- simploo
- Posts: 93
- Joined: Mon Jun 26, 2017 2:17 am
- Graphics Processor: nVidia with Vulkan support
- Location: Argent D'nur
Re: [SPRITES] Spriting Carnival!!
Fantastic work, looks freaking badass.Gabbuz85 wrote:Here comes the Misha, a sniper coach gun. Thanks to the magnetic force, the dispersion of the pellets is reduced, in order to obtain a precise shot. Obviously, if you prefer, you can change the ammo with typical slugs.
.
.
.
Oh yeah, also you can place the bear traps.
Re: [SPRITES] Spriting Carnival!!
Just pinky with smoother anims:
- Skelegant
- Posts: 1432
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: [SPRITES] Spriting Carnival!!
Looks a bit stiff, like one of those ancient roman clay dollsREXMaster wrote:Just pinky with smoother anims
you might be better off reposing it for each frame, which I think is what they did with the doom 64 monsters
Re: [SPRITES] Spriting Carnival!!
This is just a 5-minute maded testing animations.Skelegant wrote:Looks a bit stiff, like one of those ancient roman clay dollsREXMaster wrote:Just pinky with smoother anims
you might be better off reposing it for each frame, which I think is what they did with the doom 64 monsters
- Skelegant
- Posts: 1432
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: [SPRITES] Spriting Carnival!!
Oh ok, it'd take me at least an hour to get it doing something similar so you obviously know what you're doing is there a way to make its eyes brighter tho, like the vanilla pinky? That would help with face readability when it's scaled down