[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

Surprisingly easy to sprite killer tomatoes, since they all use a similar base sprite, and since limbless critters don't animate a hell of a lot.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

jdredalert wrote:I present the sawed off double barreled shotgun:

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Credits to Fistful of Frags Team, SomeOtherDoomGuy and myself
jdredalert wrote:I've noticed that despite all the odds, i never made a Pulse Rifle sprite sheet for the Carnival. So i made this one, ripping the gun from Colonial Marines via screenshots. I present M41A Pulse Rifle Mk. II:

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Credits to Gearbox Software

PS: I'm aware of the back of the Rifle on reload frames looking strange, that's where the screen ended. If someone can come up with a fix, i'll gladly update the sheet.

Edit - tried a fix, it's still looking strange, but at least is a little better.
Very reloady and well animated - I'm definitely finding something to do with these.
GAA1992 wrote:New handle for the Kriegsland MG-92.

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Credits to PillowBlaster, Railgunner, OSJC and Gabbuz.
The perspective seems to work OK, but it might look better (i.e., that the barrels have enough space) if you make the MG-42 top piece wider, so it extends past the barrels' edge.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Tried to make a power glove fist attack... but it's so bad! :D
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

SmarineS wrote:Tried to make a power glove fist attack... but it's so bad! :D
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is...
is that AVGN's sleeves?
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

It could be... but it could be any nerd's sleeve. :D
ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

SmarineS wrote:Tried to make a power glove fist attack... but it's so bad! :D
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i c wut u did ther.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

SmarineS wrote:Tried to make a power glove fist attack... but it's so bad! :D
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And don't tell me, AVGN is wearing that glove right now! :P
willkuer
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Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

I've been working on the weapon set I posted sprites for a few pages back :)



Need ideas for secondary fire modes for the automatic rifle and the blaster pistol (which has no ammo yet... maybe it'll be unlimited but recharging? want to make it usefull later on)

Since this thing has some sort of steampunky vampire slayer vibe, any ideas for melee weapons? ^^

PS: I used the latest GZDoom, hardware renderer, Doom 2 and Ketchup with this.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

willkuer wrote:I've been working on the weapon set I posted sprites for a few pages back :)
Really cool weapons you got there. :)
Captain J wrote:And don't tell me, AVGN is wearing that glove right now! :P
Nah, he was reviewing a shitty Star Wars fighting game and no power glove. :D

Btw here is a title screen for avgn:
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

willkuer wrote:I've been working on the weapon set I posted sprites for a few pages back :)



Need ideas for secondary fire modes for the automatic rifle and the blaster pistol (which has no ammo yet... maybe it'll be unlimited but recharging? want to make it usefull later on)

Since this thing has some sort of steampunky vampire slayer vibe, any ideas for melee weapons? ^^

PS: I used the latest GZDoom, hardware renderer, Doom 2 and Ketchup with this.
I was thinking of an energy weapon that has unlimited ammo, like in Quake II, but has a powerful energy ball altfire that uses ammo (replaces CLIP pickup, with each pickup being single shot only). Would make the weapon viable in mid-late game, but requires careful use early on.

Oh, and a sword cane. With a cool scabbard draw animation when you switch to it. SHWIIING!
willkuer
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Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Vostyok wrote:I was thinking of an energy weapon that has unlimited ammo, like in Quake II, but has a powerful energy ball altfire that uses ammo (replaces CLIP pickup, with each pickup being single shot only). Would make the weapon viable in mid-late game, but requires careful use early on.

Oh, and a sword cane. With a cool scabbard draw animation when you switch to it. SHWIIING!
Oh yes! A cane! Preferably with some fancy bent demon head or claw as a grip piece :D

And yes, the blaster really does lend itself to a Quake 2 style charge up doesn't it? But it needs a drawback - I'd say limited energy pool which recharges on its own, or maybe even only if the player moves or something. And maybe have it release it's charge in a blast damaging the wielder if it is held onto for too long?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Not bad. Not bad at all! And the sound effect is pretty nice, too. And any reason why that shotgun's flame delay looks so slow?
willkuer
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Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Captain J wrote:Not bad. Not bad at all! And the sound effect is pretty nice, too. And any reason why that shotgun's flame delay looks so slow?
Nah, the spawn of the projectile is just off in the animation. But in general, I think it's ok if its a bit delayed... something inbetween Metal Slugs shotgun and dragons breath ammunition? Does that make sense vfx wise? :D
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

I didn't notice that shotgun flame at first... XD I've never witnessed anything like that. Now it's more badass. :)

Also turned Mike12's zapper into a deadly Super-Mega-Laser-Zapper.
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I have so much fun with gimp. :D
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D3athStalker
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Re: [SPRITES] Spriting Carnival!!

Post by D3athStalker »

Firing animation (barrel rotation is kinda sloppy but it's something)
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Reloading animation (this looks much better in-game, the weapon moves according to the magazine getting ejected and inserted.)
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None of these animations are this fast, by the way.
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