[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Surprisingly easy to sprite killer tomatoes, since they all use a similar base sprite, and since limbless critters don't animate a hell of a lot.
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- TheRailgunner
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Re: [SPRITES] Spriting Carnival!!
jdredalert wrote:I present the sawed off double barreled shotgun:
Credits to Fistful of Frags Team, SomeOtherDoomGuy and myself
Very reloady and well animated - I'm definitely finding something to do with these.jdredalert wrote:I've noticed that despite all the odds, i never made a Pulse Rifle sprite sheet for the Carnival. So i made this one, ripping the gun from Colonial Marines via screenshots. I present M41A Pulse Rifle Mk. II:
Credits to Gearbox Software
PS: I'm aware of the back of the Rifle on reload frames looking strange, that's where the screen ended. If someone can come up with a fix, i'll gladly update the sheet.
Edit - tried a fix, it's still looking strange, but at least is a little better.
The perspective seems to work OK, but it might look better (i.e., that the barrels have enough space) if you make the MG-42 top piece wider, so it extends past the barrels' edge.GAA1992 wrote:New handle for the Kriegsland MG-92.
Credits to PillowBlaster, Railgunner, OSJC and Gabbuz.
Re: [SPRITES] Spriting Carnival!!
Tried to make a power glove fist attack... but it's so bad!
- YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!
is...SmarineS wrote:Tried to make a power glove fist attack... but it's so bad!
is that AVGN's sleeves?
Re: [SPRITES] Spriting Carnival!!
It could be... but it could be any nerd's sleeve.
Re: [SPRITES] Spriting Carnival!!
i c wut u did ther.SmarineS wrote:Tried to make a power glove fist attack... but it's so bad!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
And don't tell me, AVGN is wearing that glove right now!SmarineS wrote:Tried to make a power glove fist attack... but it's so bad!
Re: [SPRITES] Spriting Carnival!!
I've been working on the weapon set I posted sprites for a few pages back
Need ideas for secondary fire modes for the automatic rifle and the blaster pistol (which has no ammo yet... maybe it'll be unlimited but recharging? want to make it usefull later on)
Since this thing has some sort of steampunky vampire slayer vibe, any ideas for melee weapons? ^^
PS: I used the latest GZDoom, hardware renderer, Doom 2 and Ketchup with this.
Need ideas for secondary fire modes for the automatic rifle and the blaster pistol (which has no ammo yet... maybe it'll be unlimited but recharging? want to make it usefull later on)
Since this thing has some sort of steampunky vampire slayer vibe, any ideas for melee weapons? ^^
PS: I used the latest GZDoom, hardware renderer, Doom 2 and Ketchup with this.
Re: [SPRITES] Spriting Carnival!!
Really cool weapons you got there.willkuer wrote:I've been working on the weapon set I posted sprites for a few pages back
Nah, he was reviewing a shitty Star Wars fighting game and no power glove.Captain J wrote:And don't tell me, AVGN is wearing that glove right now!
Btw here is a title screen for avgn:
- Vostyok
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Re: [SPRITES] Spriting Carnival!!
I was thinking of an energy weapon that has unlimited ammo, like in Quake II, but has a powerful energy ball altfire that uses ammo (replaces CLIP pickup, with each pickup being single shot only). Would make the weapon viable in mid-late game, but requires careful use early on.willkuer wrote:I've been working on the weapon set I posted sprites for a few pages back
Need ideas for secondary fire modes for the automatic rifle and the blaster pistol (which has no ammo yet... maybe it'll be unlimited but recharging? want to make it usefull later on)
Since this thing has some sort of steampunky vampire slayer vibe, any ideas for melee weapons? ^^
PS: I used the latest GZDoom, hardware renderer, Doom 2 and Ketchup with this.
Oh, and a sword cane. With a cool scabbard draw animation when you switch to it. SHWIIING!
Re: [SPRITES] Spriting Carnival!!
Oh yes! A cane! Preferably with some fancy bent demon head or claw as a grip pieceVostyok wrote:I was thinking of an energy weapon that has unlimited ammo, like in Quake II, but has a powerful energy ball altfire that uses ammo (replaces CLIP pickup, with each pickup being single shot only). Would make the weapon viable in mid-late game, but requires careful use early on.
Oh, and a sword cane. With a cool scabbard draw animation when you switch to it. SHWIIING!
And yes, the blaster really does lend itself to a Quake 2 style charge up doesn't it? But it needs a drawback - I'd say limited energy pool which recharges on its own, or maybe even only if the player moves or something. And maybe have it release it's charge in a blast damaging the wielder if it is held onto for too long?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Not bad. Not bad at all! And the sound effect is pretty nice, too. And any reason why that shotgun's flame delay looks so slow?
Re: [SPRITES] Spriting Carnival!!
Nah, the spawn of the projectile is just off in the animation. But in general, I think it's ok if its a bit delayed... something inbetween Metal Slugs shotgun and dragons breath ammunition? Does that make sense vfx wise?Captain J wrote:Not bad. Not bad at all! And the sound effect is pretty nice, too. And any reason why that shotgun's flame delay looks so slow?
Re: [SPRITES] Spriting Carnival!!
I didn't notice that shotgun flame at first... XD I've never witnessed anything like that. Now it's more badass.
Also turned Mike12's zapper into a deadly Super-Mega-Laser-Zapper.
I have so much fun with gimp.
Also turned Mike12's zapper into a deadly Super-Mega-Laser-Zapper.
I have so much fun with gimp.
- D3athStalker
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Re: [SPRITES] Spriting Carnival!!
Firing animation (barrel rotation is kinda sloppy but it's something)
Reloading animation (this looks much better in-game, the weapon moves according to the magazine getting ejected and inserted.)
None of these animations are this fast, by the way.
Reloading animation (this looks much better in-game, the weapon moves according to the magazine getting ejected and inserted.)
None of these animations are this fast, by the way.