Maps with many/only dynamic lights?

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Maps with many/only dynamic lights?

Postby Trusty McLegit » Fri Nov 10, 2017 12:43 pm

So the new per pixel lighting on 3D models and shadowmaps features are really awesome, but I don't have many maps that benefit hugely from them. Are there any good maps with lots of dynamic lights, or preferably lit exclusively with dynamic lights? The only one I know of that comes close is Waterlab GZD. Also, are there any good 3D modeled weapon packs out there? They don't have to be Vanilla weapon replacements, just anything with 3D weapons (like the Quake and Quake II stuff mods). Thanks!
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Re: Maps with many/only dynamic lights?

Postby Tormentor667 » Fri Nov 10, 2017 1:09 pm

Blade of Agony Chapter 2 features a lot of places, especially C2M5_B
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Re: Maps with many/only dynamic lights?

Postby Kappes Buur » Sat Nov 11, 2017 1:47 pm

Check out Enjay's Gene-Tech and Waterlab

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or Tiger's tgrdm3

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Indeed, dynamic lights add an extra dimension to any map, for example

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Re: Maps with many/only dynamic lights?

Postby Jaxxoon R » Tue Nov 14, 2017 12:37 pm

Be aware that only attenuated dynamic lights will light models fully, and since they're a rather recent addition most mods don't feature them.
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Re: Maps with many/only dynamic lights?

Postby Zanieon » Tue Nov 14, 2017 2:44 pm

Jaxxoon R wrote:Be aware that only attenuated dynamic lights will light models fully, and since they're a rather recent addition most mods don't feature them.


gl_attenuate 1
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Re: Maps with many/only dynamic lights?

Postby Payload4367 » Sat Dec 09, 2017 11:44 am

I released this MegaWad in Oct. this year. It uses dynamic lighting. Give it a try :)

https://www.doomworld.com/idgames/level ... s/drkenctr
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Re: Maps with many/only dynamic lights?

Postby The Ultimate DooMer » Tue Dec 12, 2017 5:48 am

Serpent uses dynamic lighting instead of sector-based lighting.

viewtopic.php?f=19&t=23024
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Re: Maps with many/only dynamic lights?

Postby Trusty McLegit » Tue Dec 12, 2017 1:24 pm

Thanks for the suggestions! What's the difference between attenuated and non? When I use "gl_attenuate 1" many of the lights seem to become much dimmer, though also smoother.
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Re: Maps with many/only dynamic lights?

Postby Caligari87 » Tue Dec 12, 2017 4:23 pm

Attenuated is a more physically correct model, but yes it is perceptually dimmer, which is why it's not forced on regular lights (because they may be too dim with the new model) and a new light type is used instead. If you were designing a level for attenuated lights you'd need to make sure to adjust the intensity accordingly.

8-)
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Re: Maps with many/only dynamic lights?

Postby Trusty McLegit » Tue Dec 12, 2017 5:54 pm

Interesting... I might try recreating E1M1 with only attenuated lights to see how it looks
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