Ultra-Violence+

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Ultra-Violence+

Postby Rachael » Fri Nov 06, 2020 9:25 am

I see some people asking about UV+ being an official feature in GZDoom.

UV+ brings about the following changes to gameplay:
  • Ultra-Violence skill level
  • Monsters are now fast
  • All multiplayer objects are now spawned with the level

The first two were easily achievable in all previous releases of GZDoom, and the third one "technically" was achievable with fake netplay (either "-host 1" on the command line, or entering the console command "map map01 coop") but it did not truly satisfy the requirement since UV+ did not actually fake multiplayer, it just changed the spawning parameters of previously multiplayer-only objects. Marisa Kirisame had a mod that changed that for previous versions of GZDoom, however with the release of 4.5.0 it is now also a native feature.

There are two ways to do UV+ with the release of GZDoom 4.5.0 - if you want to do it via mod, use the following skill definition:
Code: Select allExpand view
skill hardplus
{
   SpawnFilter = Hard
   Name = "Ultra-Violence+"
   Key = "u"
   FastMonsters
   SpawnMulti
}

(modify to your liking, of course)

There is also a way to invoke it directly using the console. With unmodded Doom (without gameplay mods) the following commands will work:
Code: Select allExpand view
sv_alwaysspawnmulti 1
sv_fastmonsters 1
skill 3
map map01

Note that adding "coop" to the end of mapname is not needed.

Hopefully this will help you satisfy your UV+ urges from within GZDoom. :) Enjoy!
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Rachael
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Re: Ultra-Violence+

Postby Marisa Kirisame » Fri Nov 06, 2020 10:29 am

Yay I've been acknowledged.
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Marisa Kirisame
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Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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