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Re: Materials (PBR, Specular, Normal maps)

PostPosted: Tue Oct 29, 2019 12:36 pm
by furyweb
Is it possible to change the metallic and roughness to specular/glossiness pbr work flow?

Re: Materials (PBR, Specular, Normal maps)

PostPosted: Tue Oct 29, 2019 1:40 pm
by Indecom
specular glossiness workflow already exists, just read through the first page of this thread for information on how to use spec and normals instead.

Re: Materials (PBR, Specular, Normal maps)

PostPosted: Tue Oct 29, 2019 1:46 pm
by furyweb
Cheers fella for that, but I meant actual specular/glossiness pbr not just specular/normal. I wanted to control the glossiness through textures and not just a number.