Materials (PBR, Specular, Normal maps)

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Re: Materials (PBR, Specular, Normal maps)

Postby furyweb » Tue Oct 29, 2019 12:36 pm

Is it possible to change the metallic and roughness to specular/glossiness pbr work flow?
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Re: Materials (PBR, Specular, Normal maps)

Postby Indecom » Tue Oct 29, 2019 1:40 pm

specular glossiness workflow already exists, just read through the first page of this thread for information on how to use spec and normals instead.
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Re: Materials (PBR, Specular, Normal maps)

Postby furyweb » Tue Oct 29, 2019 1:46 pm

Cheers fella for that, but I meant actual specular/glossiness pbr not just specular/normal. I wanted to control the glossiness through textures and not just a number.
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