Materials (PBR, Specular, Normal maps)

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furyweb
Posts: 34
Joined: Thu Aug 30, 2018 3:23 pm
Location: UK

Re: Materials (PBR, Specular, Normal maps)

Post by furyweb »

Is it possible to change the metallic and roughness to specular/glossiness pbr work flow?
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Indecom
Posts: 271
Joined: Mon Jul 13, 2009 3:33 pm

Re: Materials (PBR, Specular, Normal maps)

Post by Indecom »

specular glossiness workflow already exists, just read through the first page of this thread for information on how to use spec and normals instead.
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furyweb
Posts: 34
Joined: Thu Aug 30, 2018 3:23 pm
Location: UK

Re: Materials (PBR, Specular, Normal maps)

Post by furyweb »

Cheers fella for that, but I meant actual specular/glossiness pbr not just specular/normal. I wanted to control the glossiness through textures and not just a number.
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