What use is a 3D construct
Moderators: GZDoom Developers, Raze Developers
Forum rules
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
What use is a 3D construct
Last edited by Kappes Buur on Tue Sep 01, 2020 1:44 pm, edited 1 time in total.
-
- Posts: 805
- Joined: Thu Apr 25, 2013 12:21 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11 for the Motorola Powerstack II
- Graphics Processor: nVidia with Vulkan support
- Location: The Corn Fields
- Contact:
Re: What use is a 3D construct
A quick glance at this, these are useful things to try using 3D floor constructs, but I've never thought of some of these.
Thanks for this
Thanks for this
Re: What use is a 3D construct
Wow, I had no idea I could make 3D switches. This is most useful, thanks!
- ramon.dexter
- Posts: 1529
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: What use is a 3D construct
Wow, the ground fog look rad
-
- Posts: 41
- Joined: Sat Sep 16, 2017 10:38 am
Re: What use is a 3D construct
Nice resource. I can recognize my example house for the swinging door thereKappes Buur wrote:Some uses for 3D sectors
I wanted to ask: How do I enable these lines that join tags with sectors/linedefs? when im creating stuff in 3d floors, it's easy to lose track of where you at with a certain tag with so many dummy sectors, and the default yellow highlight is not enough at some point.
It would also be great to be able to get your view centered into the selected tag/sector. Say you select a sector which has a tag, then I want the doombuilder view to be automatically centered into the dummy sector that belongs to that tag, of the other way around, same with linedefs.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: What use is a 3D construct
You can enable/disable event lines in three ways:arachnotron wrote: I wanted to ask: How do I enable these lines that join tags with sectors/linedefs? when im creating stuff in 3d floors, it's easy to lose track of where you at with a certain tag with so many dummy sectors, and the default yellow highlight is not enough at some point.
1. View - Show Event lines
2. click on the event lines icon
3. hotkey I
Hint:
The reference manual explains all GZDB features.