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How to convert DOOM format PWADs to UDMF?

PostPosted: Sat Jul 02, 2016 7:13 pm
by Kappes Buur
Here I describe the process of converting DOOM format pwads to Doom in Hexen format pwads
and then Doom in Hexen format pwads to UDMF pwads, using both, the Command Line Window and a Batch file.

Re: How to convert DOOM format PWADs to UMDF?

PostPosted: Tue Oct 18, 2016 9:04 am
by Dynamo
Hey, thanks for the tutorial. I know this is a bit old but figured I'd thank you anyway.

But on a completely unrelated note, on your webpage, what is that image at the top from with all the imp balls?

Re: How to convert DOOM format PWADs to UMDF?

PostPosted: Sun Oct 23, 2016 4:35 pm
by Kappes Buur
Dynamo wrote:But on a completely unrelated note, on your webpage, what is that image at the top from with all the imp balls?


It's from one of my many unfinished doodlings.
In case you are interested :)
http://www.mediafire.com/file/pba87oyj8 ... n_side.wad

Re: How to convert DOOM format PWADs to UMDF?

PostPosted: Sat Oct 29, 2016 8:38 pm
by Nevander
How about converting UDMF to Hexen format? Also UDMF is UMDF in the title.

Re: How to convert DOOM format PWADs to UMDF?

PostPosted: Sat Oct 29, 2016 8:57 pm
by Rachael
Why would you want to go back to Hexen format? So much is lost in the conversion...

Well, it can be done, just load the map and type "dumpmap <wad name>" in the console. You'll have to go in and put all your objects back, though, but the sector tags and some linedefs should be okay.

Re: How to convert DOOM format PWADs to UMDF?

PostPosted: Wed Nov 02, 2016 5:48 pm
by Kappes Buur
Nevander wrote:How about converting UDMF to Hexen format?

[r2155] by m-x-d 2014-12-29 09:19:20
-----------------------------------------------------------------------------------
Added Hexen -> UDMF and UDMF -> Hexen action conversion as described
in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt).
It is used when changing map format from Hexen to UDMF and from UDMF to Hexen.



Nevander wrote:Also UDMF is UMDF in the title.

Thanks for pointing this out. :)