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Molly Fundershaw wrote:Is there a way to have dialog options effect things outside the "DIALOGUE" file?
For example picking a option increases a integer in "SCRIPTS"
Molly Fundershaw wrote:Can i restrict a dialog choice to be only selectable once?
Lets say i have a Imp give me a keycard via giveitem how would i make it to give the player only one?
Also what does putting "log" in a choice (referenced below choices here: http://maniacsvault.net/usdf/usdf22-draft.txt) do?
Hidden Hands wrote:How can I write out a dialog that has responses to a choice of things to say? Ie; noc says something. A list if three choices to respond with come up. The npc then has another thing to say depending on what you responded with... basically a dialog tree?
tetssian wrote:I have a question, beforehand great guide it works wonderful for everything i try to do, well, almost cause i cant seem to figure out how to make when you make a choice, you call another choice, since i want to make a shopkeeper that not only sell stuff but also buy it, i know how to make both things but how can i make that when you select a choice the result open more choices?
If someone could make a little example or explain it to me it would be great cause i cant seem to manage it D:
Spoiler:
tetssian wrote:hello again and thanks again for the help Vostyok, but now i was wondering is it possible to play a sound when you dont have the neccesary item or you end a dilog, im making the RE4 merchant just for fun but well i cant seem to put a sound when the transaction ends or fail and second is it possible that even if you fail or end the transaction the dialog doesnt close and return to the fist dialog? cause i try to put the closedialog in false or true but it doesnt make anything it just close the dialog and dont call the page i ask for, even if closedialog doesnt show at all it just end the dialog instead of continue it. BTW thank youy zeargent for the advice in named dialogs
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