Strife's Dialog System - UDMF Flavor

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Re: Strife's Dialog System - UDMF Flavor

Postby Murix » Wed Jan 24, 2018 11:18 pm

Murix wrote:
For now I've just got Thirty (god lord) Two of these files going from "DIALOG01.txt" to "DIALOG32.txt"


yeah that's what the solution is right now
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Re: Strife's Dialog System - UDMF Flavor

Postby ImpieTwo » Sun Sep 02, 2018 12:42 am

Is there a way to assign an npc with a specific random dialogue from the list once it's spawned on the map? Currently all of the generic npcs with random phrases pick a new one each time, and i'd rather they only get one for the whole session until you start a new game. Otherwise you can use one npc to cycle through all the dialogues.
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Re: Strife's Dialog System - UDMF Flavor

Postby bitsy » Mon Jan 14, 2019 3:03 pm

hi ive a problem its looks like. when i put dialogue01 02 and so on between maps respectively. those maps wont show up in gzdoom builder. when i remove dialog files. then it will show up whats im doing wrong
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Re: Strife's Dialog System - UDMF Flavor

Postby Mr.Enchanter » Thu Jan 31, 2019 2:00 am

Is there any way to change the text color and the menu cursor?
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