Starting Out
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Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
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- Posts: 1
- Joined: Sat Dec 05, 2015 3:51 pm
Starting Out
Hello everyone, I am fairly new to this Doom Modding scene and was wondering if someone can point me in the right direction of where I should go.
Somethings to keep in mind.
- I am an intermediate scripter so langauge learning shouldn't be much a challenge. But I am currently unaware of the language Zdoom ultilizes.
- What map editor do you guys recommend? SLADE3? GZDoom? Doom Builder?
Any responses will be much appreciated.
- ctk
Somethings to keep in mind.
- I am an intermediate scripter so langauge learning shouldn't be much a challenge. But I am currently unaware of the language Zdoom ultilizes.
- What map editor do you guys recommend? SLADE3? GZDoom? Doom Builder?
Any responses will be much appreciated.
- ctk
Re: Starting Out
It depends on what type of mods or maps you're interested in doing. A good starting point in any case is to make a basic map with some monsters, doors, teleporters and other such basic features. Then you could experiment with more advanced things like 3DFloors, polyobjects, slopes, and deep water. Read the guides on zdoom wiki (links below) to learn how to make custom monsters, weapons and scripts.I am fairly new to this Doom Modding scene and was wondering if someone can point me in the right direction of where I should go.
Playing some of the fantastic maps and mods found in the Projects page here and on /idgames is great for inspiration, and you can open them up in slade3/gzdb to learn how they were made.
Read this: http://zdoom.org/wiki/ACS- I am an intermediate scripter so langauge learning shouldn't be much a challenge. But I am currently unaware of the language Zdoom ultilizes.
And this: http://zdoom.org/wiki/DECORATE
The zdoom wiki is very well documented as has lots of guides and examples.
GZDoom Builder by far.What map editor do you guys recommend?
I "only" use it for editing wads/pk3's and lump files.SLADE3
- enderkevin13
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Re: Starting Out
Somewhere good to start out in lump editing is to try and make a gun, because it's the most basic DECORATE to make, other than inanimate objects. Go to the link above for more info.
- |ndußtrial
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Re: Starting Out
try adding fancy functions (iron sights, reloading, etcetera) over timeenderkevin13 wrote:Somewhere good to start out in lump editing is to try and make a gun, because it's the most basic DECORATE to make, other than inanimate objects. Go to the link above for more info.
- TheMightyHeracross
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Re: Starting Out
I'm gonna have to kind of disagree with that part. A basic gun, such as a stock Doom weapon or something like the Rifle or replacement SSG from KDiZD, sure, but a standard weapon in a modern gameplay mod is different. Usually there's bullet casings involved, reloading, sometimes ADS or zooming, and more advanced features can be complicated. At that point, a monster is usually simpler- the effects for monsters usually are not as complex, unless you're making some super end-of-episode or game boss.enderkevin13 wrote:Somewhere good to start out in lump editing is to try and make a gun, because it's the most basic DECORATE to make, other than inanimate objects. Go to the link above for more info.
- enderkevin13
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Re: Starting Out
I mean like a basic gun, without any fancy effects, like a replacement for the SSG maybe.TheMightyHeracross wrote:I'm gonna have to kind of disagree with that part. A basic gun, such as a stock Doom weapon or something like the Rifle or replacement SSG from KDiZD, sure, but a standard weapon in a modern gameplay mod is different. Usually there's bullet casings involved, reloading, sometimes ADS or zooming, and more advanced features can be complicated. At that point, a monster is usually simpler- the effects for monsters usually are not as complex, unless you're making some super end-of-episode or game boss.enderkevin13 wrote:Somewhere good to start out in lump editing is to try and make a gun, because it's the most basic DECORATE to make, other than inanimate objects. Go to the link above for more info.
- wildweasel
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Re: Starting Out
Effects come later. The basic gun comes first. What Mighty mentioned isn't a basic gun.
Re: Starting Out
How to specifically get started with ZScript?
Say the project needs to affect everything but map and monsters. So basically a "weapon mod", though weapons in general are replaced with complicated RPG stuff. Like Heretical Doom mod. What else will that require apart from ZScript?
Can you recommend mods for dissection lol
Say the project needs to affect everything but map and monsters. So basically a "weapon mod", though weapons in general are replaced with complicated RPG stuff. Like Heretical Doom mod. What else will that require apart from ZScript?
Can you recommend mods for dissection lol