[Tutorial] Basic Model Rips

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Sgt. Shivers
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[Tutorial] Basic Model Rips

Post by Sgt. Shivers »

Hey Doomers, Sgt. Shivers here! I felt like I should make a tutorial on how I do my model rips.

The end result will look something like this:

Image

Be aware that this won't work with all weapons like highly detailed or very colourful graphics, but for basic weapons it should be alright. Games where the hud or hands block too much of the weapon image can be problematic as well.

So enough stalling, here's the steps:
Spoiler:
So you have your model rip, what I normally do is remove the background then put a black one behind it. Then I scale it down and remove the black. This usually leaves little background imperfections, unless the weapon is black, which means I use a dark grey background instead. When scaling, have the hand you want to use with the weapon near it, as a general reference on how big it should be.
Spoiler:
The weapon might look like this, but don't worry. With a little editing the messy edges can be cleaned up. For artifacts sticking out, use the eraser. If there's a missing part of a weapon use a brush in a fitting colour and the burn/dodge tools to make it fit.
Spoiler:
There, isn't that better? Now we can move on to fixing up the colours. The anti-aliasing can mess up the colours and smaller details a bit, so I usually like to remove them or fix them up a bit.
For example, the brown is a bit messy with the barrel of the gun. Select the area of the colour and remove it onto it's own layer. You can clean up the selection with SHIFT and ALT.
Spoiler:
When each colour is on it's own layer, use Hue/Saturation and Brightness/Contrast to colourise them.
Spoiler:
After this, put on some final touches with Burn/Dodge (lining out details and shapes, adding hi-lights to other stuff) and put some hands on it and you're done!

Hopefully this is helpful to some of you modders out there! I don't release mods featuring my model rips often, but I thought it would be worthwhile to make a tutorial on how I do them.
Last edited by Sgt. Shivers on Fri Mar 27, 2015 7:41 pm, edited 1 time in total.
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Captain J
 
 
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Re: [Tutorial] Basic Model Rips

Post by Captain J »

thanks for the great knowhow there, sgt! :D
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TheMightyHeracross
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Re: [Tutorial] Basic Model Rips

Post by TheMightyHeracross »

Hmm, I could use this for some JK2 stuff.
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LostSkull
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Re: [Tutorial] Basic Model Rips

Post by LostSkull »

Finally a ripping tut! Now I can do what I've planned for so long
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wildweasel
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Re: [Tutorial] Basic Model Rips

Post by wildweasel »

Small bit of advice: I generally do not use black as a background color when trimming the weapon out of the shot. If you have a choice, use a dark magenta, since it is unlikely to blend in with colors used on the gun.

Also, if you do not have access to a model viewer, take a screenshot from the game using debugging commands to disable map textures, or else point your weapon at a wall that contrasts with the weapon itself. Make sure the weapon is lit correctly, too; nothing destroys a weapon graphic more than poor lighting.
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Galaxy_Stranger
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Re: [Tutorial] Basic Model Rips

Post by Galaxy_Stranger »

If you have access to it, stick it in a tool like 3DS Max or somesuch. From there, you can take a screenshot a la .png sans background. Then you're free to resize as desired and don't have to worry about the edges. Plus, I like to scale within the game to get some more detailed sprites out of the deal.
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Reactor
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Re: [Tutorial] Basic Model Rips

Post by Reactor »

I just stumbled across a model ripper named "3D ripper DX". If someone is experienced enough with models, he may give it a try to see if it has any use...just an advice.
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wildweasel
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Re: [Tutorial] Basic Model Rips

Post by wildweasel »

Reactor wrote:I just stumbled across a model ripper named "3D ripper DX". If someone is experienced enough with models, he may give it a try to see if it has any use...just an advice.
I don't know that it'd be that useful. The features listed on its website:
With 3D Ripper DX you can:

- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
It sounds like this is primarily intended for people who actually want to convert the models into formats for other games, not necessarily for screenshot conversion into sprites. Of course, if you actually happen to have 3DS or Maya and want to do that, this sounds like it'd be just the thing, but I don't see it being especially helpful to Doomers.

That said, if anybody else thinks it'd be helpful, here's the link to their website that Reactor neglected to leave here.
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Reactor
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Re: [Tutorial] Basic Model Rips

Post by Reactor »

Yes indeed, I was referring to converting models into MD3-models, which GZDoom can use. Screenshot conversion to sprites doesn't require much, Sinael wrote a nice shopping list what actually needed for that. So 3D Ripper DX might prove useful for grabbing MD3-models.
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Carbine Dioxide
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Re: [Tutorial] Basic Model Rips

Post by Carbine Dioxide »

How can I rip this model? I tried, and I keep getting sort of a white out line around it.
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Carbine Dioxide
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Re: [Tutorial] Basic Model Rips

Post by Carbine Dioxide »

I tried it out again, and this time I think I got it. How did I do?
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wildweasel
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Re: [Tutorial] Basic Model Rips

Post by wildweasel »

The image quality isn't awful, but you should work on your perspective. This gun would need to be on the far, far right edge of the screen and raised quite a bit higher than a typical gun, if you wanted it to look like it was pointing at the crosshair. Try viewing it from a more shallow angle, with the gun facing a bit more forward than sideways.
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Carbine Dioxide
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Re: [Tutorial] Basic Model Rips

Post by Carbine Dioxide »

I see what you're talkin about. I'll try it. thanks Weasel.
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Reactor
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Re: [Tutorial] Basic Model Rips

Post by Reactor »

Hey there Shivers :)

I just wish to inform you that the images from your first post have disappeared. It might be a good idea to update them or replace'em with working ones, as most of the tutorial is quite graphical. Just had to remind you :)
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wildweasel
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Re: [Tutorial] Basic Model Rips

Post by wildweasel »

Sadly, the images were hosted at Majhost, which appears to have been closed without a single word.

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