From GZDB To Models - A Guide

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From GZDB To Models - A Guide

Postby Major Cooke » Sun Feb 09, 2020 10:21 am

People have been asking me... How the Hell did you manage to turn this into a map object!?

Well, here's a guide! But it only covers the steps I took, not really much of the process. You'll need to know how to use GZDB, Blender and how to implement models in GZDoom itself.

One thing I'll note though, I chose a scale of 0.1 for GZDB because it ensures I don't have to scale anything down, so setting a scale of 10 in the modeldefs is expected.
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Major Cooke
d = klabs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x-s->x)...
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