GZDoom Test Maps

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

GZDoom Test Maps

Postby generic name guy » Sat May 21, 2022 4:22 am

Are you tired of typing the words "map test" when trying to test something out in your mod?

No? Too bad!

Introducing GZDoomTest!

It's kinda like DoomTest but i used GZDoom's innovative and new "Lump Filter" technology, which only exists in GZDoom 4 im pretty sure.

I wrote this relatively quickly while trying to fix dynamic lights in Freedoom, the most work i had to do here was renaming the maps in Slade, so all of the credits go to the original creator, TheKinsie.

You can load the map through the GZDoom options.

Download Here! (MEGA)
Or here... (ModDB)

Spoiler: Screenshots
User avatar
generic name guy
Joined: 11 Nov 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: GZDoom Test Maps

Postby AlphaSoraKun » Thu May 26, 2022 4:56 pm

I tested this out, and I gotta say, the archive is well-put together. Now I gotta give this a 6/5.
On Hiatus
Joined: 10 Feb 2017

Return to Resources

Who is online

Users browsing this forum: No registered users and 1 guest