GZDoom Test Maps

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GZDoom Test Maps

Postby generic name guy » Sat May 21, 2022 4:22 am

Are you tired of typing the words "map test" when trying to test something out in your mod?

No? Too bad!

Introducing GZDoomTest!

It's kinda like DoomTest but i used GZDoom's innovative and new "Lump Filter" technology, which only exists in GZDoom 4 im pretty sure.

I wrote this relatively quickly while trying to fix dynamic lights in Freedoom, the most work i had to do here was renaming the maps in Slade, so all of the credits go to the original creator, TheKinsie.

You can load the map through the GZDoom options.

Download Here! (MEGA)
Or here... (ModDB)

Spoiler: Screenshots
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generic name guy
 
Joined: 11 Nov 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: GZDoom Test Maps

Postby AlphaSoraKun » Thu May 26, 2022 4:56 pm

I tested this out, and I gotta say, the archive is well-put together. Now I gotta give this a 6/5.
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