[release] Counter Strike Source modelpack with example map

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[release] Counter Strike Source modelpack with example map

Postby WARCHILD_89 » Sun Nov 28, 2021 8:16 am

Here we go again with another modelpack I created from a garry´s mod resource. It also includes an example map showing off the models and textures.

Meant for Use in GZDoom.

Features:
edit width and height directly in Doombuilder rather than DECORATE. The models inherit the 3d bridge to achieve this feature. invisible 3d bridges give a realistic blocking feel to the models.

Due to this fact, hitscan weapons can shoot throough them. But, as intended, "missile" actors get blocked. My Mod won´t use hitscan rifles so it wasn´t an issue for me. Feel free to code a workaround for that. Also feel free to use the modelpack as you wish.

Models are from Counter Strike source and were converted to md3 via Noesis. Textures were also converted,too.

google drive link: https://drive.google.com/file/d/1nKGTc6 ... qNhMy/view


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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
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Graphics Processor: nVidia with Vulkan support

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