[SPRITES] Civilian Sprites in Doom Style

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[SPRITES] Civilian Sprites in Doom Style

Postby DeeDeeOZ » Fri Jul 09, 2021 2:43 am

So these are Civilian sprites in Doom style. made originally from MARS3D guys but with lots of edits. originally had these on personal project but know there has been a shortage of these for long time so hope someone can get some use out of these. Purposely gave them grey/white subdued colors as they are meant to be used as filler not a actually threat. also made pain/shock state and dead/dying states from scratch as they originally had none.

civexample.PNG


got bit of feedback from posting them in spriting carnival so following up on promise.

Below is a link to Zip file with the 10 civilians (doctors,suits,regulars) included. also has Decorate code for use (note this replaces zombieman. probably change that when using, unless you want no ammo) Comes with a non damaging missile attack where they stop and look scared at target.
currently has no sounds as that is really up to personal taste.

*NOTE* make sure to use these with 0.9 scale as MARS3d stuff is bigger then DOOM2
*EDIT* Now has Gibbing deaths for those poor bastards.

CIVILIANS!
https://www.dropbox.com/s/2roob6j4nysye1l/Civillians.zip?dl=0

CREDITS. MARS3d for original sprites. DOOM2 for African male (chaingunner) Head.


civexampleS.PNG

Finished version 2..Yay! 15 Doom style civilians.
-also fixed movement as was still based on mars3d stuff.
-also drawing high heels can go jump in a hole
-fixed old scientist rotations so name badge in right place.
https://www.dropbox.com/s/kj9dkkibwsx5gqs/Civillians2test.zip?dl=0

CREDITS. Doom2 -Female base is DavidRaven,Mryayayify. -Male base is Mark Quinn,Skelegant, Skulltag head. also MARS3d for some bits
-Oldguy scientist credits are Scalliano,Captain J,mars3d. Jogger girl uses bits from Mike12's Revy + Aleena from fct_skins_v8a

*EDIT3*
DOWNLOAD -civilian sprite sheets for those interested (contains both Mars3d style and Doom style) -will update this when finished rest. This contains all 15 sprite sheets and additional sheets with green colored parts for color translations.
https://www.dropbox.com/s/3dl3i5xuxe4lx14/Civvysheets.zip?dl=0

*EDIT2*
goonexample.PNG

WIP tester version of my badguys (replaces all zombies,imp,pinky and spectre), currently use some assorted sounds because there going to appear in a Mod of mine at later date and don't want to spoil surprise, but also wanted to give feel of how they can be used. Feel free to take and use them. This includes a both lethal/non lethal (FIST) options.
-*FIxed a bug where one of the goons glitched on weak death*
-UPDATED 23/09 -4 new guys
Credits included in File
https://www.dropbox.com/s/cns96lg04gvow72/GOONS.zip?dl=0

Feel free to uses these in any project you want. no permission necessary. But would be nice to see DeeDeeOZ in credits if used.
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Last edited by DeeDeeOZ on Fri Sep 24, 2021 1:45 am, edited 20 times in total.
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby Skelegant » Fri Jul 09, 2021 3:15 am

Excellent work! That feller in the waistcoat and tie is particularly dapper-looking
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby JacenXtreme » Fri Jul 09, 2021 5:25 am

Excellent! I'm liking these. I'll give them a 9.5 out of ten!
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby Enjay » Fri Jul 09, 2021 5:35 am

Very nice, thank you. A good civilians resource has been a long-standing need in the community IMO and this really helps plug that gap.

I'd suggest that the art style isn't quite "Doom style". The Mars 3D style is a bit... "heavy" I guess (thicker limbs, bolder and darker facial features) and the sprites from the game have a more hand-drawn look compared to the Doom ones. All that being said, the edits go a long way to reducing those difficulties and the appearance is Doom-like enough IMO. They will certainly be more useful than recoloured zombiemen with their hands in weird positions because the only other editing was to erase their rifles.
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby DeeDeeOZ » Fri Jul 09, 2021 7:16 am

Cheers.

I Also very much agree with Enjay about art style not being pure Doom style. Actually have some more of these in more Doom style made from the zombies scientists and that guy from Operation Serpent, But they are very much other peoples resources and not comfortable sharing those without getting permission. also have a bunch of recolored zombiemen with there hands in weird positions.... :?

Skelegant wrote:Excellent work! That feller in the waistcoat and tie is particularly dapper-looking

Agree whole heartly actually my favorite guy.. but not as much as this guy!!
dapperyousay.PNG
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby Ashat Maself » Sun Jul 11, 2021 5:12 am

one small nit-pick, the black man's head is noticeably lighter than his arms .
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby DeeDeeOZ » Sun Jul 11, 2021 8:57 am

Ashat Maself wrote:one small nit-pick, the black man's head is noticeably lighter than his arms .


It is. was half way through doing them when i actually noticed. less noticeable from front then sides. was kinda hoping that dooms palette would merge it better then it did but sadly no such luck! was actually planning on doing more of these at some point soon, probably with some useful occupations like construction workers, finish the cop possibly some armed thugs. will make sure to fix the skin tone then. currently working on something else that i really need to finish first.
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby Ashat Maself » Wed Jul 14, 2021 8:03 am

DeeDeeOZ wrote:
was kinda hoping that dooms palette would merge it better then it did but sadly no such luck!


mars3d uses doom's palette
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby DeeDeeOZ » Thu Jul 15, 2021 9:00 pm

i do not stick to doom palette when coloring sprites just go with what works on PNGs and when ran in game it sometimes gets adjusted to closer color. Plan on fixing this.
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby Skelegant » Fri Jul 16, 2021 5:44 am

An easy way to fix that kinda thing is to select only the offending colors with the magic wand, cut em out, monochrome em and save em as a separate png, then load it up in slade and repalette it to the color you want, then export it and slap it back on the sprite and job's a good'un
Naturally this approach works best with a full spritesheet, otherwise you're left with a fuckton of busywork if you try doing it to individual sprites lol
also just a quick heads up regarding the chaingun girl heads, she doesn't have a nose so you might wanna slap one on there (unless your char lost it in cosmic gladatorial combat like the original did lol)
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby DeeDeeOZ » Fri Jul 16, 2021 3:00 pm

Thanks. The monochrome,Slade recolour system is what I use. Also still have all my spritesheets as I am somewhat of sprite hoarder (this is a understatement) so should be fast when I get to it. Cheers for heads up on no nose, really like that head has heaps of character
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby Armolitskiy » Mon Jul 26, 2021 9:27 pm

Awesome sprites. Imagine creating a map where you killing those civs (WARCRIMES.WAD). Just a joke...
Last edited by Armolitskiy on Fri Jul 30, 2021 1:40 am, edited 2 times in total.
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby wildweasel » Tue Jul 27, 2021 10:21 am

Armolitskiy wrote:Awesome sprites. Imagine creating a map where you killing those civs (WARCRIMES.WAD). Just a joke...

Welcome to the forums; that might not be the greatest thing to joke about. :?
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby DeeDeeOZ » Fri Aug 06, 2021 8:37 pm

Finally got round to fixing the African male guys skin today. Download has been updated. Might be doing some more(or better) versions of these soon.

EDIT*
CivRedux.PNG

In-progress Teaser
-waistband gun optional
-not all will have DoomGuy buffness
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Re: [SPRITES] Civilian Sprites in Doom Style

Postby TommyGalano5 » Mon Aug 09, 2021 8:42 am

Now this what we need in DooM more civilians keep it man I'd like to see where this is heading!
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