Standalone Game Template
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- Posts: 93
- Joined: Sun Feb 25, 2018 10:53 am
- Location: Tatarstan
Re: Standalone Game Template
This is very useful for to learning. It is very difficult for me to learn the whole doom, because now there are several different ports. Is this exclusive to for gzdoom or it is allowed to use for other ports?
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- Posts: 17283
- Joined: Mon Oct 27, 2003 12:07 am
- Twitch ID: nashmuhandes
- Github ID: nashmuhandes
- Location: Kuala Lumpur, Malaysia
Re: Standalone Game Template
The PK3 is made for GZDoom, but nothing is stopping you from taking the (limited) textures or sprites in there and use them in any other engine.
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I have found the cause of the Ultimate Doom Builder errors. Will update the front post along with the next version
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I have found the cause of the Ultimate Doom Builder errors. Will update the front post along with the next version
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- Posts: 93
- Joined: Sun Feb 25, 2018 10:53 am
- Location: Tatarstan
Re: Standalone Game Template
Great file! I'm starting to understand a little.
The RROTT mod (https://www.elzee.co.nz/rotttc/) runs very well with this file, so no other iwad is needed.
Other than that, I was able to run it on k8vavoom, but I had to remove the whole zscript and add the player parameters to the mapinfo.
Interestingly, textures from other pk3 are displayed correctly, despite the difference in the standard palette.
The RROTT mod (https://www.elzee.co.nz/rotttc/) runs very well with this file, so no other iwad is needed.
Other than that, I was able to run it on k8vavoom, but I had to remove the whole zscript and add the player parameters to the mapinfo.
Interestingly, textures from other pk3 are displayed correctly, despite the difference in the standard palette.