[WIP] Doom Eternal Monsters (Whiplash released!)

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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Postby jdredalert » Mon Nov 30, 2020 4:22 pm

I want you to know that Angled Doom Plus will feature your lovely Arachnotron S2
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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Postby Craneo » Mon Nov 30, 2020 4:33 pm

Ah, that's cool to know!
By the way, I started working on a Marauder for the monster pack:
Image
Credits: Id Software, David G, Xim, Scalliano, Mattbratt11
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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Postby jdredalert » Tue Dec 01, 2020 3:32 pm

I like the fact that it is very faithful to the classic style, keep it up!
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Re: [WIP] Doom Eternal Monsters (Marauder released!)

Postby whatup876 » Thu Dec 03, 2020 4:13 pm

What an awesome Marauder.
Also, have you ever thought of the Prowler?
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Re: [WIP] Doom Eternal Monsters (Marauder released!)

Postby Ferretmanjcdenton » Tue Dec 08, 2020 4:07 pm

Is it playable ..or only resource packs ?
This looks absolutely amazing
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Re: [WIP] Doom Eternal Monsters (Marauder released!)

Postby Craneo » Tue Dec 08, 2020 7:27 pm

It's a resource for modders to use, I am not that good with decorate as to make most of the monsters' code myself, sorry.
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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Postby ThrashfanBert1994 » Tue Dec 29, 2020 2:21 pm

Craneo wrote:Ah, that's cool to know!
By the way, I started working on a Marauder for the monster pack:
https://i.imgur.com/7xaSTKp.png[/img]
Credits: Id Software, David G, Xim, Scalliano, Mattbratt11



good job
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby whatup876 » Wed Dec 30, 2020 7:14 pm

Just wondering, for the DHunter, do you plan on sprites for his melee and second phase?
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby Craneo » Wed Dec 30, 2020 11:46 pm

the melee I'd like to do, but the second phase sprites I'm uninterested in currently

as for the project, I won't work on it until 2021, for now, I don't wanna do much until after new year
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby nes bros » Wed Jan 06, 2021 12:59 pm

I absolutely LOVE the dread boi/ carcass sprites, as well as that armor sprite! :D the arach sprite looks a little weird to me, but that's just cause I'm more used to the original art style. also, the marauder sprites look badass. I like how he has chaingunner boots, and his short sawnoff looking SSG is awesome! :grr: he looks a little sad though, maybe make him more ANGERY.
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby whatup876 » Mon Feb 08, 2021 6:51 pm

This post could be considered useless bump but from recent news, Craneo may have his PC fixed and even restored his account here.
Also, have you ever considered "stationary" enemies like the Turret eyes (whether or not it'd include that pillar they have in TAG part 1), tentacles or the cueball/engineer?
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby Hidden Hands » Mon Apr 26, 2021 10:55 am

WHIPLASH is absolutely incredible. Is there any code for it yet? This is pretty much a masterpiece...
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby Craneo » Mon Apr 26, 2021 11:10 am

I have not done code for her yet or any monster in this thread really, I am not that good of a coder I think

Also I am taking a break from spriting for now, not much motivation currently but I will try to finish them in the future
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby Vegeta(dw) » Mon Apr 26, 2021 3:15 pm

How complete is the doom hunter?
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Postby Hidden Hands » Mon Apr 26, 2021 5:40 pm

Craneo wrote:I have not done code for her yet or any monster in this thread really, I am not that good of a coder I think

Also I am taking a break from spriting for now, not much motivation currently but I will try to finish them in the future

Your work..m is astounding. If I wrote up a code for Whiplash are you on with it being in my Cries of Doom project? They will have a great role. Same goes for all of the lse really.
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