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Re: Nmn's Workshops - New Monster - The Harkubus

PostPosted: Fri Jul 31, 2020 1:38 am
by Nmn
@Vegeta(dw) - Thanks for the kind words, buddy, I always appreciate comments from you :)
Do I mind? On the contrary, I'm happy you're using my stuff :) Best of luck with the project, do show pictures, now I'm curious.

Re: Nmn's Workshops - New Monster - The Harkubus

PostPosted: Sun Aug 02, 2020 2:23 pm
by Vegeta(dw)
I added the player weapon, and the drone it's being used as a bot in a dm episode.
Spoiler:

Re: Nmn's Workshops - New Monster - The Harkubus

PostPosted: Sun Aug 02, 2020 3:20 pm
by Nmn
This looks interesting! All that brown with the night sky, positive Doom vibes :)
Do you have a thread for this project or has it not been announced yet?

Re: Nmn's Workshops - New Monster - The Harkubus

PostPosted: Thu Aug 06, 2020 4:38 pm
by Vegeta(dw)
Thanks. Here is the thread viewtopic.php?f=42&t=53070

Re: Nmn's Workshops - New Monster - The Harkubus

PostPosted: Fri Aug 07, 2020 2:20 pm
by Nmn
That looks awesome! I'm a sucker for retro-styled wads :)

Re: Nmn's Workshops - New Monster - The Harkubus

PostPosted: Tue Aug 18, 2020 8:18 am
by Nmn
Thread bump. :tongue:
A new monster is in the first post - The Hindring - a burly pinky demon replacement, sort of a hybrid between a gorilla and a dog.
Funny since for a long time I thought I'd stay away from anthropomorphic enemies as the concept seemed overused for me, but now I only have 1 humanoid :? - and that is the stability officer. So the next enemy will feature somewhat human anatomy.

Word of caution - if the monster runs with considerable speed (like 10) it kinda looks weird ingame, so I recommend anyone putting it in a wad give the frames some offset from the center when it's moving to make the animation more dynamic, tends to look better. Also I prefer it on scale 1 since it's big and stuff, but scale 0.8 or scale 0.9 may make it look less of a clutter of view space. Dunno...

The name Hindring means "obstacle" in Danish - I kinda thought it sounded cool and I named the monster "an obstacle" because for the past week everything's been keeping me from working on this monster, from moving to a new apartment, seeking a survival job, to cpu issues that required formatting of the drive and OS reinstallage :stuppor: argh!
Fortunately, N's back on track baby, so expect new creatures :yup:

Re: Nmn's Workshops - New Monster - The Hindring

PostPosted: Tue Aug 18, 2020 10:50 am
by Cabo_Fiambre
Your creatures are amazing and your style is very reminiscent from the DOOM/Duke Nukem era! They actually look like something ID Software or 3D Realms woul've made.

Re: Nmn's Workshops - New Monster - The Hindring

PostPosted: Tue Aug 18, 2020 11:37 am
by Nmn
Cabo_Fiambre wrote: They actually look like something ID Software or 3D Realms woul've made.

Thanks m'man! :) This style is what I am going for so it looks like I'm doing a good job :) cheers.

Re: Nmn's Workshops - New Monster - The Hindring

PostPosted: Sat Aug 22, 2020 2:54 pm
by Nmn
Thread bump again.
New monster - the Stab Enforcer - in da 1st post.
This was done quickly as I only took the officer's model, modified it and made some new animations, and the rest was 2d work and there it is. I've made extra frames for strafing, which works, quirky but it does, makes the enemy more dangerous in game than the initial Shotgun zomb.

And tomorrow, since it's almost midnight, time to get to work on the next monster... Once there are more than 10 monsters here I'll try to categorize them to humanoids, beasts, robots and so on.

I also found some weapon graphics from a crappy side-project I was working on in June, they require some touchups but I'll keep in mind to upload them for my homies to use.

Re: Nmn's Workshops - New Monster - Stability Enforcer

PostPosted: Sun Aug 23, 2020 8:38 pm
by Gothic
I can see the Hindring working as a Demon/Ripper hybrid. Amazing job!

Re: Nmn's Workshops - New Monster - Stability Enforcer

PostPosted: Mon Aug 24, 2020 1:11 am
by Nmn
Thanks mate, cheers :)

Re: Nmn's Workshops - New Monster - Blade Monkey

PostPosted: Fri Aug 28, 2020 2:24 am
by Nmn
Thread bump. New monster in first post. You'll have to mirror the front and back attack frames if you want it to attack with both claws, and interchange rotational frames (d2g8 and g2d8 etc.), but I'm sure anyone with even slightest knowledge of handling sprites will.. uh.. handle it :?

Also, if you want to use it, go right ahead, that's why I post them here in the first place. People are nice to send me messages asking, but really it's not necessary, I only ask for credit in the readme should you use it.

Re: Nmn's Workshops - New Monster - Blade Monkey

PostPosted: Fri Aug 28, 2020 4:38 pm
by Vegeta(dw)
Nice additions. The Blade Monkey reminds me the Wraith from DOOM 3. The Hindring will become a classic.

I was looking for a new bot and the Stability Enforcer seems to do the job.

Re: Nmn's Workshops - New Monster - Blade Monkey

PostPosted: Fri Aug 28, 2020 6:33 pm
by SyntherAugustus
Are you the same NMN responsible for this rocket launcher I requested a long time ago?

https://www.realm667.com/images/content ... ailgun.png

I loved this thing back in the day. Too bad I never realized the mod. Teenage me was very ambitious but never got around to working on things. Is it possible to make a widescreen friendly edition of this weapon?

Re: Nmn's Workshops - New Monster - Blade Monkey

PostPosted: Sat Aug 29, 2020 8:55 am
by IvanDobrovski
Some pretty cool stuff here, will definitely keep an eye out!