
where would one go to formally release anything these days, be it a single monster, a collection of monsters, a single level, a megawad or whatever the case may be?
// Comment for correct icon in Nemo
gameinfo
{
AddEventHandlers = "M426_DOOM2MAP31_EH"
}
// Comment for correct icon in Nemo
version "3.7"
Class M426_DOOM2MAP31_EH : EventHandler
{
private bool destroyMe;
override void OnRegister()
{
destroyMe = false;
}
override void WorldTick()
{
if (destroyMe)
{
if (!bDestroyed)
{
Destroy();
}
}
}
override void CheckReplacement(ReplaceEvent e)
{
string checksum = level.GetChecksum();
if (level.GetChecksum() == "3ff94e27423f91c1585b3396f0c03459") // doom2.wad MAP31
{
if (e.Replacee is "Demon")
{
e.Replacement = "MBFHelperDog";
}
}
}
override void WorldLoaded(WorldEvent e)
{
destroyMe = true;
}
}
// Comment for correct icon in Nemo
version "3.7"
Class M426_Personal_EH : EventHandler
{
override void WorldThingSpawned(WorldEvent e)
{
if (e.Thing.bStealth)
{
actor thing = e.Thing;
thing.bStealth = false;
thing.A_SetRenderStyle(0.5, STYLE_OptFuzzy);
}
}
}
Xim wrote:Yay, dogs in the Wolf 3D levels! I love it. I was hoping someone would figure out a cool trick like that. Too bad the dogs defeault HP is way higher than the pinkies. Still very cool though. This might open up some potential to some other mods.
It'd be cool to have an add-on to replace the cybie in MAP32 with Hans Grosse too, but that'd require a whole thing since it'd be a new enemy.
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