Bratish`s Graphic Grotto

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Re: Bratish`s Graphic Grotto

Postby Bratish » Mon Apr 20, 2020 6:06 am

And, what can you do about it, I again took that ill-fated belly of "Caimurbel" as basis!
Bratish`s Baron.png

This time I made replacement for Baron Hell. Perhaps his thick legs and chest will remind you of Godzilla 2014-2019, but I was forced to do so, since thinner legs would have turned out to be much worse for me.

True to my concept that boss monsters should have human beings, I gave this monster a completely unique head, not based on Hell Knight from Doom 3 or something similar. Perhaps, at first, this will really seem to you, only with horns, but if you look closely, you will notice a bloody mouth with a tongue and atrophied eyes slightly above and below it. At first I just wanted to make him a four-eyed skull, but, deciding to lubricate the eye sockets, I got what you see now.

It is completely drawn in the GIMP, with the help of "arbitrary selection", brush and relief (except for the ill-fated torso of course).

Since I initially did it with several layers, I am able to make him an animation in at least one rotation, BUT IF YOU want to help me, you can download this archive with source image in RGB colors and .psd format.
Bratish`s Baron (Source PSD).zip

Perhaps you can correct the wrong color on some parts and correct its figure, who knows...
Last edited by Bratish on Tue May 26, 2020 6:17 am, edited 1 time in total.
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Bratish
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Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Graphics Processor: ATI/AMD (Legacy GZDoom)

Re: Bratish`s Graphic Grotto

Postby Bratish » Sun May 24, 2020 7:34 am

For a long time I was not here ... Not to say that I managed to do a lot, so, a couple of textures and sprites, but now I will lay out new weapons here.

Meet - plasmagun. I made it from scratch, and yes, it looks rather strange, because I was inspired by a three-barreled machine gun from Duke Nukem 3D.

Preview:



Archive:

Bratish`s Plasmagun.zip
Last edited by Bratish on Tue May 26, 2020 6:17 am, edited 1 time in total.
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Bratish
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Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: Bratish`s Graphic Grotto

Postby Bratish » Mon May 25, 2020 6:46 am

I succumbed to inspiration, which means that my artistic activity has increased!

I won’t lay out redrawn bonuses for now (everything is ready, including a suit, first-aid kits and spheres), but I’ll only post a plasmagun, which I sent as soon as I could. Firstly, I removed two unnecessary trunks, due to which the ass decreased correspondingly, and also polished its surface, added more colors and, most importantly, put my hand in place of the painted one. In my opinion, these weapons are over (except for fire, but I pass when I draw such flashes).

Preview:



Archive:

Bratish`s Plasmagun V2.zip
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Bratish
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Re: Bratish`s Graphic Grotto

Postby Bratish » Tue May 26, 2020 6:25 am

I continue to make weapons. Having carefully examined the source video, I noticed that another gun (toy, plastic) was used there, which was completely different from what I had (pneumatic, metal), and deciding that it would be better to make it the same, I took a screenshot and made it on the basis of it. I completely colorized it from scratch, for example, made a green lever (like Pistol from Doom 3 Alpha), and of course I added additional shots during which the shutter moves a little (albeit rather badly, in my opinion).

I think that this option will be in TC, since it looks more like a weapon from a source of inspiration.

Bratish`s Handgun V2.zip


UPDATE!
Bratish`s Handgun V2Edit.gif

I modified the handgun a bit, now there is recoil from the shot, as well as a slightly more even trigger animation. Also, I added an additional detail to the flash - now some hole in the gun will also light up (don’t ask why - it just looks cool).
Bratish`s Handgun V2Edit.zip
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Bratish
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Re: Bratish`s Graphic Grotto

Postby Bratish » Wed May 27, 2020 6:40 am

Since one person working on the first shotgun concept is busy with urgent matters not related to the sprite work, I decided to make a revision of this weapon.

I did it completely from scratch, using the "Tutorial on Weapon Drawing", and that’s why he has no hands (I’ll take a photo of my hand and put it on sprites, but not now), and in principle it looks like a Doom 3 Alpha Shotgun (with elements from Doom 2016 SG):

Bratish`s Shotgun V2.gif

Archive:
Bratish`s Shotgun V2.zip
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Bratish
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Re: Bratish`s Graphic Grotto

Postby Bratish » Wed May 27, 2020 7:53 am

I decided to make handgun with cool hand, but for this you need to first make a handless version, huh... Here's what it now looks like:
Bratish`s Handgun V2edit2.gif

In my opinion, there is something in it from a pistol from the Duke Nukem 64, although I did not set myself the goal of making a copy of it, but coincidences could not be avoided.

Archive:
Bratish`s Handgun V2edit2.zip
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Bratish
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Re: Bratish`s Graphic Grotto

Postby Bratish » Wed May 27, 2020 3:47 pm

Slightly modified his old submashingan. I added a disk to it, and also replaced the old shutter (wooden, in the style of a gun) with a new (iron, in the style of a pipe). The fire has not yet been processed, yeah...
Preview:
Bratish`s Submachinegun V2.gif

Archive:
Bratish`s Submachinegun V2.zip
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Bratish
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Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: Bratish`s Graphic Grotto

Postby Bratish » Mon Jun 15, 2020 4:40 am

I have long ceased to upload anything other than weapons here. And this time, I will also be true to my rule.

This is my third attempt to make a machine gun. I creatively rethought something like an UZI, made it more shine, and added extra wooden parts. The fire is still old, only reduced in size.\

Preview:
Bratish`s Machinegun V3.gif

Archive:
Bratish`s Machinegun V3.zip
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Bratish
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Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: Bratish`s Graphic Grotto

Postby Bratish » Mon Jun 15, 2020 5:39 am

And these are different versions of the knife. First is older, second i`m make a minute ago. Due to download restrictions, I packed all the sprites into one archive, attributing the word "alt" to the second version.

Previews:
Bratish`s Knife v2.gif
Bratish`s Knife v3.gif

Archive:
Bratish`s Knifes V2+V3.zip
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Bratish
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Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: Bratish`s Graphic Grotto

Postby Bratish » Mon Jun 15, 2020 6:42 am

I think, this is the last weapon for today. This is a plasma gun. It looks quite massive, and somewhat similar to an automaton, but given the TC`s setting, it should not be too sci-fi. And yes, I haven't done a shot animation yet. I'm tired...

Preview:
Bratish`s Plasmagun V4.gif

Archive:
Bratish`s Plasmagun V4.zip
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Bratish
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Re: Bratish`s Graphic Grotto

Postby Bratish » Tue Jun 16, 2020 6:54 am

Today I decided to return to the original idea - the minigun. This is my second attempt to make this weapon, but this time I decided not to adhere to the vanilla framework, and made several cadres at once. So far, without fire, yes ... I didn’t do separate sprites either, I left everything as it was - in one .gif.
Bratish`s Minigun V2.gif
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Bratish
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Re: Bratish`s Graphic Grotto

Postby Bratish » Tue Jun 16, 2020 9:03 am

Everything is haunting me with a shotgun... I'm trying to do something in the style of Duke Nukem 3D, but is still far from this ideal...

Preview:

Bratish`s Shotgun V3.gif


Archive:
Bratish`s Shotgun V3.zip
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Bratish
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Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
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Re: Bratish`s Graphic Grotto

Postby Bratish » Tue Jun 16, 2020 9:22 am

"I`m strike while the iron is hot".

I decided to polish another old weapon - Handgun. The differences are not as strong as we would like, but at least it has become more like 3D model`s screenshot.

Preview:

Bratish`s Handgun V3.gif


Archive:
Bratish`s Handgun V3.zip
User avatar
Bratish
I have nothing to lose
 
Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Legacy GZDoom)

Re: Bratish`s Graphic Grotto

Postby Bratish » Tue Jun 16, 2020 10:52 am

Looking at my machine gun, I just could not help refraining from grinding it.

Now it is much larger, has more similarities with similar weapons from Doom 3, and also has a completely new fire.

I work tirelessly, which is why I decided to make another upload. I think this is really the last weapon for today.

Preview:

Bratish`s Machinegun V4.gif


Archive:
Bratish`s Machinegun V4.zip
User avatar
Bratish
I have nothing to lose
 
Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Legacy GZDoom)

Re: Bratish`s Graphic Grotto

Postby Bratish » Wed Jun 17, 2020 6:27 am

Slightly modified minigun. Still far from ideal, most likely, still have to put the machinegun from the post above.
Bratish`s Minigun V3.gif
User avatar
Bratish
I have nothing to lose
 
Joined: 23 Jul 2019
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Legacy GZDoom)

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