DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

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Re: DrPyspy's Crate de la Stuff! [NEW: Hellified Soldier!]

Postby Pandut » Mon Apr 20, 2020 4:17 pm

Awesome stuff, my dude! That hellified soldier looks fantastic :D.

I'm currently working on a mod where the player character is a not-human lady, may I use your Doom Gal mugshots as a base/reference to draw over?
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Re: DrPyspy's Crate de la Stuff! [NEW: Hellified Soldier!]

Postby DrPyspy » Tue Dec 01, 2020 12:30 am

I have recently been playing around with the Tyrant's model from Doom Eternal! I always thought it was neat how he and the 2016 Cyberdemon have the big old red light on the chest and an arm mounted blade, since it makes them feel like a sort of counterpart to the Doom Slayer.

Image

This fella will probably replace the recolored 2016 Cyberdemon on my to-do list. However, I would really like to set aside some time to make a set of 2016 Cyberdemon sprites eventually! I've been feeling really nostalgic for Doom 2016 recently, so I might do some stuff on the side.
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby DrPyspy » Mon Mar 21, 2022 3:24 pm

Yo its the skeleton

Image

You can download him in the OP!
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby Enjay » Mon Mar 21, 2022 4:51 pm

The main problem with this is that it is better than the Doom64 sprites. ;)

Very nice indeed.
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby Redead-ITA » Mon Mar 21, 2022 4:58 pm

DrPyspy wrote:Yo its the skeleton

Finally it is here.
Spoiler: by the way
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby XLightningStormL » Wed Mar 23, 2022 10:53 pm

Like the nice touch of it wearing the zombieman's green shirt.
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby Gez » Thu Mar 24, 2022 3:36 am

Now to get Nightdive to do a remaster of their Doom64 remaster with a new new episode that actually has the revenant in it!
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby JohnnyTheWolf » Thu Mar 24, 2022 8:48 am

If not, then at least, I hope it is used to replace Brutal Doom 64's Revenant, which is currently just a slightly altered Tchnernobog from Blood.

Regardless, thank you, DrPyspy, for finally releasing the spriteset! I remember getting a glimpse of it years ago and I was wondering what you were planning on doing with it.
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby DrPyspy » Sat Mar 26, 2022 10:06 pm

Image

A 64-style fella needs a 64-style buddy ...
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby Gez » Sun Mar 27, 2022 4:10 am

Aaaaah, nowhere is safe!

Good call with the four arms, to echo the final boss that supposedly revived all the other demons.
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby whatup876 » Sun Mar 27, 2022 12:59 pm

The 4 arms are a unique take, even if taken from the Mother Demon. (also, the Xenomorph head)
It's neat that this design even gets to be its own unique take on the monster, like other such as the Manc, PE and Arachnotron.

Gez wrote:Now to get Nightdive to do a remaster of their Doom64 remaster with a new new episode that actually has the revenant in it!


Would have been cool if the D64 release had a new episode with real new content but i wont be surprised if there's reasons why that might be impossible or at least hard.
Speaking of cut/missing D64 enemies, i do wonder if that one female HR Giger-style design was either for the Arch-vile or its new thing.
Because i can see that being associated with the demon or a similar role, yet D64 kinda comes from PS1 which cut that monster out of tech related reasons.

Did i forgot to mention that the classic Hellfied soldier also looks great?
I always interpretated them as a vague equivalent of a Plasma Rifle class but it being a literal cybernetic Zombieman works well.
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby Gez » Sun Mar 27, 2022 2:39 pm

whatup876 wrote:Speaking of cut/missing D64 enemies, i do wonder if that one female HR Giger-style design was either for the Arch-vile or its new thing.


It was, according to Gregor Punchatz:
Spoiler:
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby JohnnyTheWolf » Sun Mar 27, 2022 6:24 pm

This reimagining of the Arch-Vile really is something! I will go as far as to say it is what the Summoner should have been!

But do the four arms means it can revive two enemies at a time? :P
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby whatup876 » Tue Apr 05, 2022 4:05 pm

By the way, this may sound innapropriate but because of my never ending curiousity: do you still have some other projects you shown on Twitter?
What came to mind now was that remake of the D2RPG Brier.
https://twitter.com/DrPyspy/status/1377747840051470340
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Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

Postby James Flasch » Sat Apr 16, 2022 2:30 pm

Any updates on the Doom 64-inator you were working on several years back?
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