Cherno's sprites

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Cherno's sprites

Postby Cherno » Mon Feb 10, 2020 10:24 am

This is a collection of all the sprites, mainly monsters, that I have released so far. Sprites may get updated every now and then so it might be worth checking for the newest version if you already downloaded an archive some time ago.

All sprites may be used as you see fit in your own projects. If you want to credit me, it would be appreciated :) Happy modding!

Tank Commander from Quake II.
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Maintenance Bot from System Shock 2.
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Security Bot from System Shock 2.
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Military Police Bot from System Shock 2.
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Loader robot from Black Mesa.
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Deus Ex Cleanerbot
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Deus Ex Medical Bot
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Deus Ex Repairbot
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Small tracked security bot from Deus Ex.
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Large Security Bot from Deus Ex.
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Military Bot from Deus Ex.
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Last edited by Cherno on Sun May 31, 2020 8:45 am, edited 4 times in total.
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Re: Cherno's sprites

Postby Cherno » Mon Feb 10, 2020 10:53 am

Doom 3 Sentry Bot.
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Protocol Droid from System Shock 2.
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Spiderbot from Deus Ex.
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Machinegun Turret from System Shock 2.
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Centaur from Malice for Quake
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Probe Droid from Malice for Quake
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Last edited by Cherno on Mon Feb 10, 2020 2:04 pm, edited 1 time in total.
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Re: Cherno's sprites

Postby Cherno » Mon Feb 10, 2020 10:54 am

Placeholder
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Re: Cherno's sprites

Postby Cherno » Mon Feb 10, 2020 11:03 am

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Re: Cherno's sprites

Postby Ozymandias81 » Fri Feb 14, 2020 8:15 pm

Damn these are sexy af, fantastic job here Cherno!
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Re: Cherno's sprites

Postby memredi » Sat Feb 15, 2020 12:26 am

nice ones
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Re: Cherno's sprites

Postby Jaska » Sat Feb 15, 2020 12:26 pm

Great job! So these don't have decorate or zscript? Has anyone done them? So if I try to do like zscript I wouldn't do same job twice as someone already has done it.
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Re: Cherno's sprites

Postby Cherno » Sat Feb 15, 2020 1:04 pm

Rampancy has quite a number of these sprites.

Writing actor code for them shouldn't be too hard since all archives contain frame info files that explain in detail what animation states are suggested and which frames to use, and their order. So I'd really be just a case of finding the right values for attack damage, and creating projectiles and things like that.
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Re: Cherno's sprites

Postby IvanDobrovski » Fri Feb 21, 2020 9:44 pm

I like the sprites here especially the Tank Commander. Is there a chance you can perhaps improve the muzzle flashes and sparks coming from it? They look really off compared to the rest and I'd really like to use those in a project of mine.
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Re: Cherno's sprites

Postby Cherno » Sat Feb 22, 2020 4:22 am

I think the muzzle flashes and sparks look great.
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Re: Cherno's sprites

Postby NeonLights95 » Sun Feb 23, 2020 9:57 am

These are really good, Cherno! Especially for model rips!
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Re: Cherno's sprites

Postby Hidden Hands » Sat Mar 21, 2020 8:01 pm

Outstanding work. Any chance of a DECORATE lump for the DOOM 3 SentryBot?

Post edited to remove quoted post.

No need to quote that massive first post, especially for such a simple one line question that doesn't specifically refer to anything in the post. If you ever actually need to quote something from a big post, please trim out irrelevant stuff from your quote too.

Keep zdoom.org tidy.

-Enjay
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Re: Cherno's sprites

Postby Cherno » Sun Mar 22, 2020 12:05 am

Hidden Hands wrote:Outstanding work. Any chance of a DECORATE lump for the DOOM 3 SentryBot?


No need to quote all the images :)

Rampancy has DECORATE code for the Doom 3 Sentry Bot.
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