Sometimes I gather up resources that don't deserve their own thread. This thread, in keeping with the recent trend for grab-bag resource dumps, is for those resources.

A transparent TITLEPIC cutout, by way of 32X Doom.


Crouching possessed, based off of an older version of the ZDoom player crouch sprite by Enjay.


Sky textures taken from Doom 2016.
Vroom Vroom Car - Video Demo
It car. Car with placeholder art from JPF. There's some half-finished code to have a Chaingunner glued to the back riding shotgun, but getting it to rotate to look at the player independent of the vehicle was something I never figured out. Math.





Wolfenstein 3D textures tweaked to loop better vertically, so as to look a little less awful in a Doom-styled map.

Door texture unique to the Saturn version of Quake 1. Similar to a texture from the PC version, but without any slopey bits, and as such better suited to polyobject doors.
Unreal Tournament 1999 - PS2 Announcer Voices
Additional announcer voice-overs from the PS2 version of UT99. A couple of these had to be recorded from the game directly, as ripping them gave me a broken file for some reason.

Doom (2018 Re-Release) Stuff
A dump of assets unique to the modern Unity-wrapped console/mobile ports of Doom!

Just for fun... Wolf3D textures with the alternate Germany-friendly icon from Wolfenstein 2: The New Colossus's German release, as well as the secret levels of the Unity-wrapped Doom 2 re-release.

The HUD face from Quake 2 Test. Not a lot of people seem to know about this!
Also of Potential Interest:
All the shit from Gloom Deluxe, an Amiga Doom clone you'll prob. never play
A bunch of fonts in a format that the localisation stuff almost immediately obsoleted