Craneo's Resource Hangar [D64 Captured Marine]

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Re: Craneo's Resource Hangar [Some new sprites!]

Postby Craneo » Sun May 31, 2020 10:58 pm

Thanks Mobster :D
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Re: Craneo's Resource Hangar [Some new sprites!]

Postby theundeadsoldier » Sun May 31, 2020 11:35 pm

Excellent work with those sprites man!
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Re: Craneo's Resource Hangar [Some new sprites!]

Postby AlphaSoraKun » Mon Jun 01, 2020 6:08 am

Liking the new Gangsta Pistol! Definitely a favorite piece that you've made!
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Re: Craneo's Resource Hangar [Some new sprites!]

Postby Endie » Sat Jun 06, 2020 1:12 pm

So i tried something with the KSG
Image
just playing around with it though
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Re: Craneo's Resource Hangar [Belzeb/Gross Elemental!]

Postby Craneo » Mon Jun 08, 2020 2:34 pm

Thanks Moa, your animations are great! btw, I've updated my thread to add a fully sprited, fully coded monster duo (Gross Elemental + Venom Maggot), feel free everyone to add it to your projects, just make sure to add the credits to it!
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Re: Craneo's Resource Hangar [Argent Elemental]

Postby MikeyScoots » Sun Jun 21, 2020 10:40 pm

Hey man, I'm really liking theIronfiend and Cacobot. Cool to use this for Hell Unleashed if I give credit?
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Re: Craneo's Resource Hangar [Argent Elemental]

Postby Craneo » Mon Jun 22, 2020 7:54 am

Yeah, go ahead and use them, they are free to use as long as you credit, they're in the resources subforum after all!
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Re: Craneo's Resource Hangar [Argent Elemental]

Postby MikeyScoots » Mon Jun 22, 2020 11:18 am

Yeah, we just gotta code these in right?
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Re: Craneo's Resource Hangar [Argent Elemental]

Postby Craneo » Mon Jun 22, 2020 11:29 am

Yeah, most sprites have no code (except the Gross Elemental)
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Re: Craneo's Resource Hangar [a buncha guns]

Postby Scum-head » Mon Nov 30, 2020 1:48 pm

Awesome work! I especially love the Butcher Demon.
Just a heads up, I noticed the horns of the base pinky demon are still visible on frame PIGYE5.
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Re: Craneo's Resource Hangar [Pipebomb]

Postby Armolitskiy » Mon Jul 26, 2021 9:33 pm

This Cthulhu is very-very-very cool!
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Re: Craneo's Resource Hangar [Gryphon/Griffin]

Postby Hexereticdoom » Tue Oct 12, 2021 1:13 pm

How strange, I thought I had posted here before but seems that I did not...

Well anyway, I would like to thank Craneo -the creator of the thread- for all his wonderful work on each and every one of these sprites collections. In fact, some of them have already become part of my Doom and Heretic mods, like the cybernetic-type Doom monster variants and the D-800 weapon, and some other ones too! :D

Love also the recent addition, the Griffin. It's so cool... :yup:

Thanks again for your sharing, and please keep up with the good work! :thumb:
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Re: Craneo's Resource Hangar [Gryphon/Griffin]

Postby TheNightATK300 » Tue Oct 12, 2021 9:23 pm

I'm hopin' that the Androvile may get finished soon, but yeah. It's nice to see dem sprites in its original form, hanging out in this very thread.
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Re: Craneo's Resource Hangar [Griffin v2]

Postby Craneo » Wed Oct 13, 2021 12:20 am

Just updated the griffin, added 3 color variants, tweaked the main sprites (mostly the eyes) and tried to make the colors more consistent
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Re: Craneo's Resource Hangar [Kappa yokai]

Postby Ganbare-Lucifer » Mon Nov 22, 2021 10:38 pm

Your sprites look good! Especially the yokai monsters.

The Cacotengu you posted in Discord is good too, but I feel it gives me unexisting vibes, maybe make one alternative design with normal proportions?
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