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Making Even Strife Modding Easier Resource (MESMER)

PostPosted: Mon Feb 11, 2019 9:50 pm
by amv2k9
Guess I'll 𝓳𝓾𝓼𝓽 have to learn ZScript, then.

Re: Making Even Strife Modding Easier Resource (MESMER)

PostPosted: Mon Feb 11, 2019 11:54 pm
by Nash
Are you allowed to distribute modified maps from the base IWADs? If not, a better way to handle the MAP14 issue is with ZScript - level compatibility, or event handlers and map checksum tools are available for this kind use case, specifically.

Re: Making Even Strife Modding Easier Resource (MESMER)

PostPosted: Tue Feb 12, 2019 3:31 pm
by Kinsie
amv2k9 wrote:-A decompiled version of the STRFHELP ACS lump mentioned above, enabling you to quickly handle Strife's ACS actions.
Not to puncture your enthusiasm further, but the original source to STRFHELP is present on the GZDoom Github repo.

Re: Making Even Strife Modding Easier Resource (MESMER)

PostPosted: Tue Feb 12, 2019 5:06 pm
by Nash
Kinsie wrote:
amv2k9 wrote:-A decompiled version of the STRFHELP ACS lump mentioned above, enabling you to quickly handle Strife's ACS actions.
Not to puncture your enthusiasm further, but the original source to STRFHELP is present on the GZDoom Github repo.


Also be aware of the recent localization branch, which exports most if not all hardcoded strings into the LANGUAGE lump. STRFHELP source has been modified there 2 days ago.

Re: Making Even Strife Modding Easier Resource (MESMER)

PostPosted: Tue Feb 12, 2019 6:59 pm
by amv2k9
Nash wrote:and map checksum tools are available for this kind use case, specifically.
Are you talking about compatibility.txt? Because there doesn't seem to be a page on the Wiki on how to use it.