[DECORATE] Converted WAD DEHACKED to DECORATE Thread

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3saster
Posts: 199
Joined: Fri May 11, 2018 2:39 pm
Location: Canada

[DECORATE] Converted WAD DEHACKED to DECORATE Thread

Post by 3saster »

The main purpose of this thread is to post any conversions of a WAD's DEHACKED file into a DECORATE file to allow for better mod support while working as intended. For example, this is one for Scythe 2:

Code: Select all

/* Monsters	*/

Actor Afrit replaces CommanderKeen 72
{
	Health 2500
	Speed 8
	Radius 20
	Height 64
	Mass 400
	PainChance 30
  Monster
  +FLOAT
  +NOGRAVITY
  +BRIGHT
  +DONTHARMCLASS
  +DONTFALL
  SeeSound "baron/sight"
  PainSound "baron/pain"
  DeathSound "baron/death"
  ActiveSound "baron/active"
  Obituary "%o was scorched by an Afrit."
  states
  {
	Spawn:
		KEEN A 10 A_Look
		loop
	See:
		KEEN ABCD 3 A_Chase
		Loop
	Pain:
		KEEN A 3 A_Pain
		goto See
	Missile:
		KEEN EF 6 A_FaceTarget
		KEEN G 1 A_FatAttack1
		KEEN G 1 A_FatAttack2
		KEEN G 1 A_FatAttack3
		KEEN G 1 A_FaceTarget
		KEEN GGG 1 A_SkelMissile
		goto See
	Death:
		KEEN I 5
		KEEN J 5 A_Scream
		KEEN K 5 
		KEEN L 5 A_Fall
		KEEN MNOPQ 5
		KEEN R 6 A_BossDeath
		stop
  }
}

Actor PlasmaMarine replaces WolfensteinSS 84
{
	Health 250
	Speed 16
	Radius 20
	Height 56
	Mass 100
	PainChance 30
	Translation 2
	Monster
	+DONTHARMCLASS
	+FLOORCLIP
	SeeSound "grunt/sight"
	PainSound "grunt/pain"
	DeathSound "grunt/death"
	ActiveSound "grunt/active"
	Obituary "%o was melted by a Plasma Marine."
	states
  {
	Spawn:
		PLAY AB 10 A_Look
		loop
	See:
		PLAY AABBCCDD 1 A_Chase
		Loop
	Pain:
		PLAY G 3
		PLAY G 3 A_Pain
		goto See
	Missile:
		PLAY E 2 A_FaceTarget
		PLAY F 1 A_BspiAttack
		PLAY E 2 A_FaceTarget
		PLAY F 1 A_BspiAttack
		PLAY E 2 A_FaceTarget
		PLAY F 1 A_BspiAttack
		goto See
	Death:
		PLAY H 10
		PLAY I 10 A_Scream
		PLAY J 10 A_Fall
		PLAY K 10
		PLAY N -1
		stop
	XDeath:
		PLAY O 5
		PLAY P 5 A_XScream
		PLAY Q 5 A_Fall
		PLAY RSTUV 5
		PLAY W -1
		stop
	Raise:
		PLAY MKJIH 5
		goto See
  }
}
You can simply take the file, rename it to DECORATE, and stick it in a compatability patch, or even the WAD itself. This tool may be useful in making the conversions.

Note that my own ones contain lines like

Code: Select all

//Ancient Aliens
Actor ALIEN_Arachnotron : Arachnotron replaces Arachnotron 68 {}
Actor ALIEN_Fatso : Fatso replaces Fatso 67 {}
In Ancient Aliens, the Mancubus/Arachnotron have been reskinned. Since I usually use enhancement mods (like Beautiful or Smooth Doom), this ensures that the reskins are seen; however, this reverts the enemy back to the standard behaviour. As such, you may want to watch your load order with mods (especially monster mods), or otherwise delete these particular kind of replacements.

The zip file contains the following DECORATE files at the moment:
  • Ancient Aliens
  • Doom 2 The Way id Did
  • Deus Vult II
  • Going Down
  • Lunatic
  • Scythe 2
  • Scythe X
  • Survive in Hell (Missing rocket tails and permanent blood, not that anyone will miss them...)
  • UAC Ultra
Feel free to post your own files here, the more the merrier!
Attachments
Completed Conversions.zip
(9.83 KiB) Downloaded 108 times
Blue Shadow
Posts: 4949
Joined: Sun Nov 14, 2010 12:59 am

Re: [DECORATE] Converted WAD DEHACKED to DECORATE Thread

Post by Blue Shadow »

Thanks a lot for these. DEHACKED isn't something I really like working with.
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