[DECORATE] Converted WAD DEHACKED to DECORATE Thread

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[DECORATE] Converted WAD DEHACKED to DECORATE Thread

Postby 3saster » Wed Aug 29, 2018 3:57 pm

The main purpose of this thread is to post any conversions of a WAD's DEHACKED file into a DECORATE file to allow for better mod support while working as intended. For example, this is one for Scythe 2:
Code: Select allExpand view
/* Monsters   */

Actor Afrit replaces CommanderKeen 72
{
   Health 2500
   Speed 8
   Radius 20
   Height 64
   Mass 400
   PainChance 30
  Monster
  +FLOAT
  +NOGRAVITY
  +BRIGHT
  +DONTHARMCLASS
  +DONTFALL
  SeeSound "baron/sight"
  PainSound "baron/pain"
  DeathSound "baron/death"
  ActiveSound "baron/active"
  Obituary "%o was scorched by an Afrit."
  states
  {
   Spawn:
      KEEN A 10 A_Look
      loop
   See:
      KEEN ABCD 3 A_Chase
      Loop
   Pain:
      KEEN A 3 A_Pain
      goto See
   Missile:
      KEEN EF 6 A_FaceTarget
      KEEN G 1 A_FatAttack1
      KEEN G 1 A_FatAttack2
      KEEN G 1 A_FatAttack3
      KEEN G 1 A_FaceTarget
      KEEN GGG 1 A_SkelMissile
      goto See
   Death:
      KEEN I 5
      KEEN J 5 A_Scream
      KEEN K 5
      KEEN L 5 A_Fall
      KEEN MNOPQ 5
      KEEN R 6 A_BossDeath
      stop
  }
}

Actor PlasmaMarine replaces WolfensteinSS 84
{
   Health 250
   Speed 16
   Radius 20
   Height 56
   Mass 100
   PainChance 30
   Translation 2
   Monster
   +DONTHARMCLASS
   +FLOORCLIP
   SeeSound "grunt/sight"
   PainSound "grunt/pain"
   DeathSound "grunt/death"
   ActiveSound "grunt/active"
   Obituary "%o was melted by a Plasma Marine."
   states
  {
   Spawn:
      PLAY AB 10 A_Look
      loop
   See:
      PLAY AABBCCDD 1 A_Chase
      Loop
   Pain:
      PLAY G 3
      PLAY G 3 A_Pain
      goto See
   Missile:
      PLAY E 2 A_FaceTarget
      PLAY F 1 A_BspiAttack
      PLAY E 2 A_FaceTarget
      PLAY F 1 A_BspiAttack
      PLAY E 2 A_FaceTarget
      PLAY F 1 A_BspiAttack
      goto See
   Death:
      PLAY H 10
      PLAY I 10 A_Scream
      PLAY J 10 A_Fall
      PLAY K 10
      PLAY N -1
      stop
   XDeath:
      PLAY O 5
      PLAY P 5 A_XScream
      PLAY Q 5 A_Fall
      PLAY RSTUV 5
      PLAY W -1
      stop
   Raise:
      PLAY MKJIH 5
      goto See
  }
}

You can simply take the file, rename it to DECORATE, and stick it in a compatability patch, or even the WAD itself. This tool may be useful in making the conversions.

Note that my own ones contain lines like
Code: Select allExpand view
//Ancient Aliens
Actor ALIEN_Arachnotron : Arachnotron replaces Arachnotron 68 {}
Actor ALIEN_Fatso : Fatso replaces Fatso 67 {}

In Ancient Aliens, the Mancubus/Arachnotron have been reskinned. Since I usually use enhancement mods (like Beautiful or Smooth Doom), this ensures that the reskins are seen; however, this reverts the enemy back to the standard behaviour. As such, you may want to watch your load order with mods (especially monster mods), or otherwise delete these particular kind of replacements.

The zip file contains the following DECORATE files at the moment:
  • Ancient Aliens
  • Doom 2 The Way id Did
  • Deus Vult II
  • Going Down
  • Lunatic
  • Scythe 2
  • Scythe X
  • Survive in Hell (Missing rocket tails and permanent blood, not that anyone will miss them...)
  • UAC Ultra
Feel free to post your own files here, the more the merrier!
Attachments
Completed Conversions.zip
(9.83 KiB) Downloaded 51 times
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3saster
 
Joined: 11 May 2018
Location: Canada

Re: [DECORATE] Converted WAD DEHACKED to DECORATE Thread

Postby Blue Shadow » Thu Aug 30, 2018 11:53 am

Thanks a lot for these. DEHACKED isn't something I really like working with.
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Blue Shadow
 
 
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)


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